Author Topic: my tutorials.  (Read 9196 times)

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elfprince13

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my tutorials.
« on: April 26, 2006, 01:33:00 pm »
The only one that is currently completed is my No-lib Maps/Sprites Guide.


What Im working on once I finish Frog RPG
  • Scrolling in Basic
  • Isometricity and TI-Basic
  • Vector Graphics in TI-Basic

Offline DJ Omnimaga

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my tutorials.
« Reply #1 on: April 26, 2006, 01:57:00 pm »
wow nice, I am curious about them, I want to learn how to make graphics like in Kerm CS1 game ^^ (maybe faster tho)

Offline Radical Pi

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« Reply #2 on: April 26, 2006, 02:06:00 pm »
CDI has a scrolling tut, but another one can only help. :)smile.gif
And vector grafix would be a major help in rpgs...
One of these days I'll get a sig I'm really proud of.

Offline kalan_vod

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« Reply #3 on: April 26, 2006, 02:20:00 pm »
Great addition to the team EP, I hope to see these tuts soon.

Liazon

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my tutorials.
« Reply #4 on: April 26, 2006, 02:34:00 pm »
QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 07:33 PM)
The only one that is currently completed is my No-lib Maps/Sprites Guide.


What Im working on once I finish Frog RPG
  • Scrolling in Basic
  • Isometricity and TI-Basic
  • Vector Graphics in TI-Basic

 This logic behind those techniques are helpful to any programmer really.  That's really nice.

elfprince13

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my tutorials.
« Reply #5 on: April 26, 2006, 03:48:00 pm »
its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be.

Offline kalan_vod

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« Reply #6 on: April 26, 2006, 04:02:00 pm »
QuoteBegin-elfprince13+Apr 26 2006, 09:48 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 09:48 PM)
its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be.  

 And faster. I am interested in knowing more about vectors as well.

elfprince13

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my tutorials.
« Reply #7 on: April 26, 2006, 04:15:00 pm »
you know what vector graphics are right? as opposed to rasterised graphics....


anyway for the most part, Basic drawing is a crappy combination of the 2....

however what you can do to simulate vector graphics (like in Flash animations) is to have a series of  Line() connected nodes (stored in a list or using a string and expr() depending on how much space you need). Then, you can move the nodes around, and use the same Line() commands to draw different stuff.

Offline DJ Omnimaga

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« Reply #8 on: April 27, 2006, 01:31:00 am »
Didnt photoshop had vector graphic tools? I remember messing around with them

elfprince13

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my tutorials.
« Reply #9 on: April 27, 2006, 03:37:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:31 AM)
Didnt photoshop had vector graphic tools? I remember messing around with them  

 I know what you're talking about, but I think its a different meaning for it.


Im talking vector graphics like SVG or Flash.

Offline kalan_vod

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« Reply #10 on: April 27, 2006, 03:58:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:31 AM)
Didnt photoshop had vector graphic tools? I remember messing around with them  

 That was illustrator, which uses math to draw instead of doing as PS. It's made by the same comp. (adobe).

EP:I never really messed with vectors on a calc...that's why I am interested in learning more about them.

elfprince13

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my tutorials.
« Reply #11 on: April 27, 2006, 04:25:00 am »
all in good time my friend  ;)wink.gif

as in, once I finish Frog RPG

Zeromus

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my tutorials.
« Reply #12 on: April 27, 2006, 09:21:00 am »
QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 07:33 PM)
  • Scrolling in Basic

 CDI has another one done too, this one works with huge strings... :D

Can I see yours (I'm curious as to HOW you do it)

Offline kalan_vod

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« Reply #13 on: April 27, 2006, 10:12:00 am »
I think he means the scrolling like in frog RPG, on the graphscreen.

elfprince13

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my tutorials.
« Reply #14 on: April 27, 2006, 11:14:00 am »
both. my sidescroller use *big* strings.

Frog RPG does something a little different.

my Quest demo uses a statplot