Author Topic: Hi from FinaleTI  (Read 10396 times)

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Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #30 on: June 06, 2010, 02:17:25 pm »
Keep in mind buffer flag only affects graph screen text, though, not home screen (the reason why I usually don't recommend using home screen text in axe games)

Offline FinaleTI

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Re: Hi from FinaleTI
« Reply #31 on: June 06, 2010, 04:25:31 pm »
OK thanks, cause I think that you can do that with Celtic's identity(10, so I'll have to try that sometime.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #32 on: June 06, 2010, 04:36:41 pm »
Oh right I remember that.

Had I ever still got into calc RPG coding, such feature would have been handy for games like ROL4 menu engine. The text display in it is slow but everything else displays almost instantly

The least amount of time the display is updated, the faster the program