Author Topic: Greetings Omnimaga!  (Read 12687 times)

0 Members and 1 Guest are viewing this topic.

Offline NecroBumpist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 130
  • Rating: +14/-5
  • Master of Lua
    • View Profile
Greetings Omnimaga!
« on: August 18, 2011, 05:02:17 pm »
Hello everyone!

I'm so excited to finally join this forum.
I've always been crazy for Lua, and when I read that TI now allows Lua on the NSpire I knew I just had to join!
I'm a total optimization freak, so in other games I would even go so far as to program time critical subroutines in Lua assembly, something I'm eager to test on the NSpire.

I can't wait to see what great things come of Omnimaga :)

(P.S. How is omnimaga pronounced?)
« Last Edit: August 18, 2011, 05:04:46 pm by NecroBumpist »
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Greetings Omnimaga!
« Reply #1 on: August 18, 2011, 05:05:02 pm »
Hi and welcome. Your peanuts should come soon.

What calcs do you have?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline NecroBumpist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 130
  • Rating: +14/-5
  • Master of Lua
    • View Profile
Re: Greetings Omnimaga!
« Reply #2 on: August 18, 2011, 05:13:30 pm »
I have an NSpire Touchpad I just updated to OS v3.
I'd like to get the colored one (Prism?) in the future, but that probably won't happen any time soon.

I'm exploring the API right now, looking for something fun to try :D
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Greetings Omnimaga!
« Reply #3 on: August 18, 2011, 06:02:19 pm »
Welcome to Omnimaga!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Greetings Omnimaga!
« Reply #4 on: August 18, 2011, 08:31:13 pm »
Welcome to Omnimaga, NecroBumpist. :)

Have some Elmgon peanuts! :D

Click to eat...

(P.S. How is omnimaga pronounced?)
I pronounce it like this:
Om (like OmNom) - knee - ma (like mother) - ga (like gah without the h)

Anyway, I hope you have a wonderful time here.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Greetings Omnimaga!
« Reply #5 on: August 18, 2011, 10:18:55 pm »
Welcome on Omnimaga :D

At least Omnimaga is easier to pronounce than Cemetech.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Greetings Omnimaga!
« Reply #6 on: August 18, 2011, 10:23:52 pm »
Welcome, it is great to see new members.  I too ave an nspire.  I have no idea how to use it.
Here are your invisible peanuts.  |
                                                    V



School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline NecroBumpist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 130
  • Rating: +14/-5
  • Master of Lua
    • View Profile
Re: Greetings Omnimaga!
« Reply #7 on: August 18, 2011, 10:27:12 pm »
Thanks everyone :)

What kind of projects are you all working on right now :D?
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Greetings Omnimaga!
« Reply #8 on: August 18, 2011, 10:28:09 pm »
If you're looking for the color nspire, it's the Nspire CX. The prizm is by Casio, and doesn't have lua, but it does have a C compiler.

And Welcome!
« Last Edit: August 18, 2011, 10:28:19 pm by willrandship »

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Greetings Omnimaga!
« Reply #9 on: August 18, 2011, 11:06:44 pm »
Thanks everyone :)

What kind of projects are you all working on right now :D?

Well i am a bit ot of practice. But when I get a chance, I try to make/improve my multiplayer 83+SE family games.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Greetings Omnimaga!
« Reply #10 on: August 18, 2011, 11:09:37 pm »
Thanks everyone :)

What kind of projects are you all working on right now :D?

A Lua/Java/Brainf*ck/KSL interpreter for Prizm.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline NecroBumpist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 130
  • Rating: +14/-5
  • Master of Lua
    • View Profile
Re: Greetings Omnimaga!
« Reply #11 on: August 18, 2011, 11:14:59 pm »
A Lua/Java/Brainf*ck/KSL interpreter for Prizm.

Wow.
Lua and Java are both compiled to bytecode and than ran on a VM AFIAK, so are you just working on the VM or are you writing a compiler as well ?
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Greetings Omnimaga!
« Reply #12 on: August 18, 2011, 11:15:53 pm »
Just the VM. Multiple compilers in addition to multiple VMs would be a nightmare :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Greetings Omnimaga!
« Reply #13 on: August 18, 2011, 11:17:17 pm »
I'm starting a project to port a very popular 86 game to the 84+, but I only started today, so we'll see. Plus I have to learn assembly to do it :P

Offline pianoman

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 426
  • Rating: +24/-0
  • ♪♫ ♪♫ ♪♫ ♪♫ ♪♫ ♪♫ ♪♫
    • View Profile
Re: Greetings Omnimaga!
« Reply #14 on: August 18, 2011, 11:20:48 pm »
Hey there :)
Welcome to Omnimaga!
Great to see yet another Luaist :D