Author Topic: Hello!/NikProgrammer  (Read 2805 times)

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Offline NikProgrammer

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Hello!/NikProgrammer
« on: April 24, 2014, 05:10:50 am »
Hello. :) I'm new in programming, I learned to code in TI-Basic from YouTube to impress my freinds with funny games, etc., but after one month there was nothing new to learn from YouTube O.O. I found some Axe videos and deceided to learn the Axe language. My calculator is an TI-83+.
Well, I'm not english or american so if anything posted by me is not correct just say or ignore...
And please don't set me back because I live in germay... Though I speak german I am still from UA!
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It may sound weird but:
'The teapot cools down long.'
and
'The teapot does not cool down long.'
means the same.

What for do we live? - To think of why we do live.
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Loving chess- If you know any good chess programs for TI-83+ please PM me- thanks!
Working on Remakes for all of my programs to optimize them and add more user friendliness... And most important: Graphics. I'm not good at graphics, every help is welcome... -Please PM too.

Offline Sorunome

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Re: Hello!/NikProgrammer
« Reply #1 on: April 24, 2014, 05:24:33 am »
Hi, welcome to Omnimaga!
Seeing you already know some TI-Basic I hope learning Axe will be pretty easy for you.
If you have any questions, don't hesitate to ask ;)

Anyways, have some peanuts:
!peanuts

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TheCoder1998

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Re: Hello!/NikProgrammer
« Reply #2 on: April 24, 2014, 06:00:43 am »
hi :D
welcome to omni :D

have some moar peanuts:
!peanuts
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
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check out my anilist :D
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Offline TheMachine02

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Re: Hello!/NikProgrammer
« Reply #3 on: April 24, 2014, 06:13:57 am »
hi !
welcome there. Axe is indeed a nice language  :P
Have even MOAR peanuts:
 !peanuts
 !peanuts
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html