Well, I've been rather removed from the calc world for a while, and haven't really been doing any coding at all. But now I'm starting a project- not a new project, but an old project on a new platform. That's right, Aura is coming to PC. Those who remember me certainly remember Aura, originally an Xlib game, then an assembly game in conjunction with Patrick Sidney (Patori). Well, Aura is now under way as a PC game- with GameMaker 6. It will feature much better, color graphics, faster, more action-packed battles (though still the same basic side-scrolling battle style), and a large degree of free-roaming ability and non-linear play not conceived of in now-cancelled 83+ version. Since it seems like this group is not exclusively for calc development, I'll post more about it here when I have more progress. So far the basic overworld engine is complete (GM makes that sort of thing fairly easy), and I'm beginning the battle system (which is much more difficult).
Anyways, hello to Kevin and all the other familiar faces around here, and hello to anybody who doesn't know me yet. I was a regular on Kevin's old Omnimaga forums; I'm also a regular at Maxcoderz, and a former admin and founder of the now-defunct Epic Programming Studios group, which many of you probably remember.