Author Topic: Hello-ha!  (Read 12212 times)

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Offline Xeda112358

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Re: Hello-ha!
« Reply #15 on: November 01, 2010, 01:09:55 am »
Apparently my professors aren't all too familiar with it either so they are letting me do some independent studies so that I can learn more about it.

Offline DJ Omnimaga

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Re: Hello-ha!
« Reply #16 on: November 01, 2010, 02:10:26 am »
Ah that's cool. Sometimes there were things in school books that we did not learn, but I was a curious person and went to check while the teacher was explaining other stuff (that I already taken note of before).

Offline AngelFish

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Re: Hello-ha!
« Reply #17 on: November 01, 2010, 02:46:25 am »
My latest pattern apparently stumbled on the zero's in the Riemann Hypothesis and if I can prove said pattern true, well....

Good luck with that. Seriously, the Riemann-Zeta Function is not an easy thing to deal with. It's been attacked by most of the prominent mathematicians of the past century, with obvious results.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline LordConiupiter

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Re: Hello-ha!
« Reply #18 on: November 01, 2010, 03:35:41 am »
well, tho I am al little late with it, I still want to say hello to you! welcome on this forum! I hope you're already enjoying it!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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Offline MRide

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Re: Hello-ha!
« Reply #19 on: November 01, 2010, 09:58:44 am »
I too am slightly late, but welcome to losing The Game getting rickrolled Omnimaga. :D

Offline Xeda112358

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Re: Hello-ha!
« Reply #20 on: November 01, 2010, 10:08:34 am »
OH MY GOD OH MY GOD OH BLAHHHHHHHHHRG

(Yes, I am enjoying the site.)
(And I do not understand the Riemann Zeta function or what it is, yet, all I know is that my pattern is used in a similar matter)
(And my name Xeda came about about a month before I learned about the Zeta function :D )

Offline ztrumpet

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Re: Hello-ha!
« Reply #21 on: November 01, 2010, 04:29:47 pm »
Welcome here Xeda!  What projects are you working on right now? :)

Offline yunhua98

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Re: Hello-ha!
« Reply #22 on: November 01, 2010, 04:31:13 pm »
welcome here!  I'm glad you like this site!

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Offline Michael_Lee

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Re: Hello-ha!
« Reply #23 on: November 01, 2010, 10:33:22 pm »
I've been trying to tackle the Riemann-Zeta function for a while too, but given that I'm still in high school, this is all I've got:
> It looks best in the complex plain
> It has to do with zeros
> It's hard
> It's random
Yeah, I've got a long way to go.

This is my favorite pattern: clicky!
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Offline AngelFish

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Re: Hello-ha!
« Reply #24 on: November 01, 2010, 10:44:52 pm »
I personally like Cellular Automata.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Xeda112358

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Re: Hello-ha!
« Reply #25 on: November 01, 2010, 10:53:18 pm »
Wow, those are intriguing. Thank you for sharing that with me. And my current project? I am working on turning SpriteLib into an app and I have ideas for new advanced commands. My idea I planned out in calculus was to make a command that lets you "Goto " a label in another program. With that, I figured I could make several variations that would let you use a string as as a label to jump to. For example, you could use this in your code:

Code: [Select]
:Input "Game #:",A
:If not(A
:int(27,"FISHY
:If A=1
:int(27,"TTT
:If A=2
:int(27,"CHASE
:int(28                     This restarts the program from the beginning
:
:"FISHY
:<<Code>>
:int(28
:
:"TTT
:<<Code>>
:int(28
:
:"CHASE
:<<Code>>
:int(28

I actually just thought of the int(28 thing and how easy that could be.

Once I get it into App format, I will add these codes. I might still add them to the regular program, as well, if I have time.

Offline DJ Omnimaga

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Re: Hello-ha!
« Reply #26 on: November 01, 2010, 11:03:00 pm »
Hmm Goto to labels in another program would be nice. Wouldn't this be hard to get around name conflicts, though? Also, would it also be memory-leak-proof, unlike the TI-BASIC Gotos used inside a block/loop?

Offline AngelFish

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Re: Hello-ha!
« Reply #27 on: November 01, 2010, 11:04:10 pm »
So, Int(27 is Goto while Int(28 is Return? Why wouldn't you use the native Axe Goto routine?
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline MRide

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Re: Hello-ha!
« Reply #28 on: November 01, 2010, 11:06:14 pm »
Because it's not in Axe, maybe?

Offline Xeda112358

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Re: Hello-ha!
« Reply #29 on: November 01, 2010, 11:17:43 pm »
@Qwerty.55: Because this isn't an Axe program. It is an assembly library to be used in BASIC programs.

@DJ Omnimaga: I thought of that and my idea was to make it so that the user could define 8 programs to be able to use this in. These would each be given a number, so I could do:

int(29,"BLOCK",3

And this would make prgmBLOCK be the 3rd program. Then, you would use int(30,3 to load the data and the next time the program hit a label, it would jump to prgmBLOCK to search for the label.

My other idea was to add another argument that let you use AppVars, too. This means that you could convert your subprograms to AppVars and still use them without ever changing them to programs.

And this will not cause a memory leak either. Which is a bonus as long as you are using this method to go to them. Also, when you load the data of another program , the current program should still run until it hits a goto. Using int(28 will, however, restart at the loaded program.