Author Topic: Hello, I am Parker  (Read 7180 times)

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Ashbad

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Re: Hello, I am Parker
« Reply #15 on: March 08, 2011, 01:43:36 pm »
welcome parker :)  hope you enjoy yuor stay and learn a lot! :D

Offline ParkerR

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Re: Hello, I am Parker
« Reply #16 on: March 09, 2011, 04:32:15 pm »
I am now starting to read up on TI-BASIC. Hope to make my first program soon. :)

Offline XVicarious

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Re: Hello, I am Parker
« Reply #17 on: March 09, 2011, 04:36:55 pm »
I remember my first TI-Basic game. It was slow as hell. Pure Basic tho. None of that lib stuff... I promptly ported it to Axe. Then lost the almost completed source code :(

Offline DJ Omnimaga

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Re: Hello, I am Parker
« Reply #18 on: March 10, 2011, 12:36:56 am »
I'm glad to hear ParkerR. :D

As for BASIC my first game was Illusiat 1, but it used to have no graphics in battles and have plenty of ERR:MEMORY messages. X.x It's an easy language to start with in general, though, and despite the slow speed, it's still possible to create good games in it.

@Jkag, sorry to hear. Data losses really suck X.x.

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Re: Hello, I am Parker
« Reply #19 on: March 10, 2011, 02:34:28 am »
You should learn TI-BASIC, (XLIB?), then Axe, then ASM. That's the route I'm going, at any rate.
And then pick up other random languages along the way.
In-progress: Graviter (...)

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Re: Hello, I am Parker
« Reply #20 on: March 10, 2011, 04:24:28 am »
Just make sure to master TI-BASIC before using xLIB, though. Not necessarily master like Weregoose, but know how every command in the PRGM menu works and the basic optimizing tricks. You can go straight from BASIC to Axe afterward, since xLIB is harder to use (not as in hard to learn, but more that the syntax is near impossible to memorize so you always end up opening the readme every 3 minute when using real(1 or 2.)