Author Topic: Hello mortals  (Read 8601 times)

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Shazane Koronova

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Hello mortals
« on: September 23, 2006, 01:16:00 pm »
I am Shazane Koronova, I've been programming in TI-BASIC on the 86 for years.

I have an RPG series of 5 games, all made in BASIC, its called Rebel.  The concept was to take events from my life and major events in the world and combine parodies of them into a consistent plot.  They have included levels of every school I've been to, with boss battles against teachers and kids I hated, and storylines involved saving the world from Emperor Bush's No Child Left Alive policy, taking down the Emo cult and seven demon lords they summoned, and climactic battles with my mortal enemy Chungyen.

Unfortunately, they have all been deleted, because I only made new ones when the older ones got deleted because of the calculator randomly freezing up.  It does it for no consistent reason, but the only way to get it to respond is to take the batteries out, so there are 5 games that will never see the light of day.  I have a following at my school, but never posted any projects online before.

I got a SilverLink cable so I could create games in Assembly, however, I cannot get any linking software to work, I've tried everything I could find online.  Usually, they claim the port is in use by another application.  In fact, one of these (linknlog) I cannot even delete because it claims it is in use, even when there's nothing in the port.  When I do get it to work, i will use this compiler I found with the capabilities of Assembly, but the code can be written on the calculator and work with any calculator that has it.

I prefer the TI-86 to anything else, and I absolutely despise the 83.

Right now I am in high school in America, but someday I will move to South Korea and start my own game company.

An-nyong-hi-ka-se-o


Offline DJ Omnimaga

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Hello mortals
« Reply #1 on: September 23, 2006, 02:20:00 pm »
QuoteBegin-Shazane Koronova+23 Sep, 2006, 20:16-->
QUOTE (Shazane Koronova @ 23 Sep, 2006, 20:16)
I absolutely despise the 83.

Uh oh look like we are gonna have a massacre soon %)rolleyes2.gif 90% of the members here use TI-83+/84+, including me and at least 10 of those are (active) staff/admins. I leave the massacre for everyone else tho this time %)rolleyes2.gif

nah just kidding ;)wink.gif everyone has his own preference, providing they respect other ppl preference. I wish TI-86 was still sold so I could get one in addition to my 83+SE and soon maybe a 89 titanium :(sad.gif

Anyway welcome here I hope you enjoy your stay, actually right now some ppl are programming a new programming language that will work on TI-83+, TI-86 and TI-68k (and maybe casio) so we'll be able to port games easily ^^

Offline bfr

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Hello mortals
« Reply #2 on: September 23, 2006, 03:16:00 pm »
Welcome to Omnimaga!

I have a TI-86; it's the first Texas Instruments graphing calculator I ever had.  I'm not the only TI-86 user here! :w00t:woot.gif:Ptongue.gif

*bfr pokes Shazane Koronova with his TI-86 programs, such as http://omnimaga.dyndns.org/index.php?showtopic=598*

xlibman:

Where i live, I think TI-86s are still sold, and they are still sold on the http://education.ti.com/educationportal/sites/US/productDetail/us_ti86.html.

Also, xlibman, do you have the link to MLC 2.7 for the TI-86?  Shazane Koronova might be interested in it.  

Shazane Koronova:

MLC is an interpreted language meant mostly for game programming that is supposed to run across a span of graphing calculators, including the TI-89, TI-86, TI-83+, and Casio AFX.  MLC is faster than TI-BASIC, and has some advanced features such as screen buffer movement, grayscale sprites and text, sprite detection, and more.  There currently are only finished versions of it for the TI-86 and Casio AFX.  

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Hello mortals
« Reply #3 on: September 23, 2006, 03:27:00 pm »

Offline tifreak

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Hello mortals
« Reply #4 on: September 23, 2006, 05:21:00 pm »
86 BASIC stinks, since it has to go through the program before it is run and makes sure there are no errors, and adds the " and ) at the end of lines that require it... 83+ BASIC is far better in that regard, since it does not do that.

Also, welcome to Omnimaga. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Krid

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« Reply #5 on: September 23, 2006, 09:28:00 pm »
Welcome to Omnimaga!
QUOTE
but someday I will move to South Korea and start my own game company.

Woot! So I guess in a few years all of us will be receiving free videogames for the latest systems, right? ;)wink.gif

Shazane Koronova

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Hello mortals
« Reply #6 on: September 24, 2006, 02:52:00 am »
QuoteBegin-tifreak8x+23 Sep, 2006, 23:21-->
QUOTE (tifreak8x @ 23 Sep, 2006, 23:21)
86 BASIC stinks, since it has to go through the program before it is run and makes sure there are no errors, and adds the " and ) at the end of lines that require it... 83+ BASIC is far better in that regard, since it does not do that.

Also, welcome to Omnimaga. :Dbiggrin.gif

 In 83 BASIC, there are only 26 possible variables, and label names have to be numbers, that makes it impossible to remember what each variable and label is, unlike the 86, where I can just declare HP or Lbl Attack.  Also, there are only 10 possible strings and no string functios whatsoever, while on the 86 all variables are limited only by memory and you have the substring and length functions.

It only has to scan the code when you edit it, if it has already done it, it doesnt have to. The only thing I really like about the 83 and 84 is the archive memory, but because of that it runs out of ram too quickly.

Sorry to insult your preferences, I am really annoyed with the 83 right now because I'm teaching someone how to program it.  Maybe you can tell me this, I'm showing him how to draw a sprite with PointOn(X+something,Y+something) etc... but it only executes one line of drawing code, then stops, unless you reset X and Y.  

Offline Radical Pi

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Hello mortals
« Reply #7 on: September 24, 2006, 03:18:00 am »
QuoteBegin-Shazane Koronova+24 Sep, 2006, 8:52-->
QUOTE (Shazane Koronova @ 24 Sep, 2006, 8:52)
In 83 BASIC, there are only 26 possible variables, and label names have to be numbers, that makes it impossible to remember what each variable and label is, unlike the 86, where I can just declare HP or Lbl Attack.  Also, there are only 10 possible strings and no string functios whatsoever, while on the 86 all variables are limited only by memory and you have the substring and length functions.  

 In 83 BASIC, you can create an infinite number of user named lists (excluding memory requirements), and label names can be a two character alphanumeric combination iirc. Also, Y= functions and the others can be used as strings as long as you don't try graphing, and there are several string functions, like expr(), length(), and sub() among the most used.

Welcome to omnimaga. :hi:coucou.gif
One of these days I'll get a sig I'm really proud of.

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Hello mortals
« Reply #8 on: September 24, 2006, 03:59:00 am »

Offline DJ Omnimaga

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Hello mortals
« Reply #9 on: September 24, 2006, 10:49:00 am »
double post

@Shazane Koronova btw are you coming from korea then moved in USA or was born in USA then moving to korea? *xlibman

Offline bfr

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Hello mortals
« Reply #10 on: September 24, 2006, 01:28:00 pm »
Not to turn this into a TI-83+/TI-86 flaming thread but I have a TI-84+ Silver Edition and a TI-86, so I know some about both.  Here are a few things that weren't mentioned (not all of them are completely TI-BASIC related though):

It's easier to access menu options in the TI-86
The TI-86 has a larger screen
The TI-86 has more stuff for conversion
THe TI-86 can scroll down the Ti-BASIC editor easilier
The TI-86 has greek characeters, and Calcman is a greek character, so I had to change him for the TI-83+/TI-84+ Silver Edition version of Calcman >:( :Ptongue.gif
The TI-86 is better
*bfr hides* umm...hehe I was just kidding.....

The TI-84+ Silver Edition is uber fast, but the regular TI-83+ probably isn't, so that doesn't really count....
The TI-83+ has Flash ROM
The TI-83+ can draw white lines
The TI-83+ can draw big text on the graph screen

Shazane Koronova

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Hello mortals
« Reply #11 on: September 25, 2006, 10:31:00 am »
QuoteBegin-xlibman+24 Sep, 2006, 16:49-->
QUOTE (xlibman @ 24 Sep, 2006, 16:49)
double post

@Shazane Koronova btw are you coming from korea then moved in USA or was born in USA then moving to korea? *xlibman is canadian french btw

@everyone anyone noticed that shazane is member #192 even though we have 125 members total? this mean we got approximately 65 spambots accounts since the forum deletion on april 9th O_Oshocked2.gif

 ji-song-ham-ni-da for not specifying, I was born in USA, I'm moving to korea.

leofox

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Hello mortals
« Reply #12 on: September 26, 2006, 02:27:00 am »
I can understand why you despise the 83, the 86 is so much superior. (did someone say memory mapped screen? Because i thought i heard someone say memory mapped screen!)
The new calcs 83+/84+(SE) are big improvements over the 83 though.  

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Hello mortals
« Reply #13 on: September 26, 2006, 05:19:00 am »
QuoteBegin-Shazane Koronova+25 Sep, 2006, 17:31-->
QUOTE (Shazane Koronova @ 25 Sep, 2006, 17:31)
QuoteBegin-xlibman+24 Sep, 2006, 16:49-->
QUOTE (xlibman @ 24 Sep, 2006, 16:49)
double post

@Shazane Koronova btw are you coming from korea then moved in USA or was born in USA then moving to korea? *xlibman is canadian french btw

@everyone anyone noticed that shazane is member #192 even though we have 125 members total? this mean we got approximately 65 spambots accounts since the forum deletion on april 9th O_Oshocked2.gif

ji-song-ham-ni-da for not specifying, I was born in USA, I'm moving to korea.  

 aaah I c ^^

spengo

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Hello mortals
« Reply #14 on: September 26, 2006, 05:24:00 am »
Hey, I personally think the 86 is the second best calc out there. (next to 89s of course! :Dbiggrin.gif) Anyways, rpgs in TI-Basic is what omnimaga was originally about and still is mostly. I cannot make games in basic, but I do other stuff like C/C++ and one crappy 83+ game in asm.

QUOTE
I am Shazane Koronova, I've been programming in TI-BASIC on the 86 for years.

I first read that as
QuoteBegin
-->
QUOTE
I am Shazane Koronova, I've been programming in TI-BASIC for 86 years.

o.oblink.gif