Author Topic: Hi everyone  (Read 6853 times)

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Offline xromanx

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Hi everyone
« on: November 07, 2011, 10:36:48 am »
Hi, I'm xromanx and new to the forum.
I've been programming in TI-BASIC for some years but I hated the bad perfomance, now
I discovered the Axe-Parser  :thumbsup:
and now want learn the Language and develop some new programs

Offline annoyingcalc

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Re: Hi everyone
« Reply #1 on: November 07, 2011, 10:53:01 am »
Welcome to the forums here are your peanuts !peanuts
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Offline Keoni29

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Re: Hi everyone
« Reply #2 on: November 07, 2011, 10:56:33 am »
Chocolate?
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Offline Stefan Bauwens

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Re: Hi everyone
« Reply #3 on: November 07, 2011, 12:28:59 pm »
Hey there. Welcome here! :D


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Offline Yeong

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Re: Hi everyone
« Reply #4 on: November 07, 2011, 12:38:13 pm »
hi.
Sig wipe!

Offline saintrunner

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Re: Hi everyone
« Reply #5 on: November 07, 2011, 03:26:35 pm »
How do you make peanuts again?

And welcome to omnimaga!
« Last Edit: November 07, 2011, 03:26:56 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

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Offline Hot_Dog

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Re: Hi everyone
« Reply #6 on: November 07, 2011, 03:39:21 pm »
Welcome to the forums, xromanx!

Don't forget, if you would like help with Axe, we are more than happy to help!  Just ask here:  http://www.omnimaga.org/index.php?board=162.0

Offline Juju

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Re: Hi everyone
« Reply #7 on: November 07, 2011, 03:43:46 pm »
Welcome here! :D

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Offline parserp

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Re: Hi everyone
« Reply #8 on: November 07, 2011, 03:45:26 pm »
How do you make peanuts again?

And welcome to omnimaga!
like this:
Code: [Select]
!peanuts

Anyway, welcome to the forums!!!! here's some special peanuts...
!peanuts

Offline DJ Omnimaga

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Re: Hi everyone
« Reply #9 on: November 07, 2011, 04:14:49 pm »
Heya and welcome here. :) Good luck with Axe Parser :D

Offline parserp

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Re: Hi everyone
« Reply #10 on: November 07, 2011, 04:17:54 pm »
indeed good luck, Axe is a beast to learn...
JK you'll be fine ;D

Offline ben_g

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Re: Hi everyone
« Reply #11 on: November 07, 2011, 04:19:42 pm »
hi. What calc(s) do you have?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline saintrunner

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Re: Hi everyone
« Reply #12 on: November 07, 2011, 09:29:04 pm »
Axe is relatively easy, given that you know BASIC well. then again isnt the new Axe Parser coming out going to be more similar to BASIC? That's even more easy. (Pardon my grammar) :)
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Offline parserp

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Re: Hi everyone
« Reply #13 on: November 07, 2011, 09:29:49 pm »
New version of Axe? O.O
why have I not herd about this?

Offline saintrunner

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Re: Hi everyone
« Reply #14 on: November 07, 2011, 09:32:28 pm »
I read it somewhere. apparently it will be out soon
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