Author Topic: Hi I'm Z80man  (Read 7156 times)

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Offline yunhua98

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Re: Hi I'm Z80man
« Reply #15 on: December 29, 2010, 11:51:40 pm »
Oh, I see what you meant, yeah, but as ti assumes we are only making math programs, that's expected

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Offline z80man

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Re: Hi I'm Z80man
« Reply #16 on: December 29, 2010, 11:56:09 pm »
Also 98% of the time when programming, the numbers I'm using are integers

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
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Offline Builderboy

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Re: Hi I'm Z80man
« Reply #17 on: December 30, 2010, 01:25:33 am »
A bit late but welcome to Omnimaga! :D

Offline DJ Omnimaga

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Re: Hi I'm Z80man
« Reply #18 on: December 30, 2010, 12:25:59 pm »
Btw, I don't quite understand how basic lacks integers?  Isn't that essential for a calc?
All math in basic is done with floating point variables which are much slower and take up more space
^this. I like having floating points for complex formulas, but personally I would do fine without them. Also they're a nuisance sometimes, because I have to prefix my formulas with int most of the time. The only bad part about integers is that you get out of range easier. It can be an hassle to have a RPG where your gold can reach 9999999, when the max is 65535.

Offline ztrumpet

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Re: Hi I'm Z80man
« Reply #19 on: December 30, 2010, 12:30:02 pm »
Welcome here Z80Man. :) Do you still have these programs?
My two best basic programs were a slot machine game and a missile defence game. The missile defence game was very realistic with multiple enemies at varying speeds all at the same time, but ran way to slow for basic. I'm now porting it for axe.

Offline z80man

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Re: Hi I'm Z80man
« Reply #20 on: December 31, 2010, 03:35:20 pm »
Welcome here Z80Man. :) Do you still have these programs?
My two best basic programs were a slot machine game and a missile defence game. The missile defence game was very realistic with multiple enemies at varying speeds all at the same time, but ran way to slow for basic. I'm now porting it for axe.
The slot machine game got deleted in a crash, but it wouldn't be to hard to remake it. The missile defence game though is still a work in progress.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)