Author Topic: Mandatory Introduction  (Read 10187 times)

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Offline Phero

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Mandatory Introduction
« on: March 19, 2012, 12:53:33 pm »
Just popping in to formally introduce myself. I'm this guy: http://www.ticalc.org/about/staff/ryanb.html

I'm working on this roguelike: http://ourl.ca/15574

I like graphing calculators.

Offline Juju

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Re: Mandatory Introduction
« Reply #1 on: March 19, 2012, 12:55:30 pm »
Hey, welcome Ryan! Here's some peanuts!

!peanuts

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
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Offline Xeda112358

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Re: Mandatory Introduction
« Reply #2 on: March 19, 2012, 12:55:35 pm »
Wait, you are RyanB? O.O And when do you plan to move to stage 6? O.O

Offline Phero

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Re: Mandatory Introduction
« Reply #3 on: March 19, 2012, 12:57:07 pm »
Stage 6 was the acquisition of peanuts. Stage 7... well, that's a secret  ;)

Offline Xeda112358

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Re: Mandatory Introduction
« Reply #4 on: March 19, 2012, 12:59:20 pm »
D: Juju, you contributed! Anyways, nice to see you here! Chamber looks quite cool as well :D

EDIT: If you are ever questioning the morals of writing a piece about your own game, run a poll on some of the sites asking if members want you to or not. I am sure we'd all agree that it is necessary, especially if you finish Chamber :D

Offline Phero

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Re: Mandatory Introduction
« Reply #5 on: March 19, 2012, 01:05:26 pm »
If you are ever questioning the morals of writing a piece about your own game, run a poll on some of the sites asking if members want you to or not. I am sure we'd all agree that it is necessary, especially if you finish Chamber :D

Thanks ;)

I haven't thought about that at all yet, but I think that I'd feel kind of like a jerk to feature one of my own pieces of software on the site. I tend to be rather shy  :-*

Offline Xeda112358

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Re: Mandatory Introduction
« Reply #6 on: March 19, 2012, 01:17:23 pm »
Yeah, I know the feel XD I am one of the few active moderators on UTI. Even though I have active projects, I won't try to put them up as such because I would feel like I was abusing my power O.O

Still...
* Xeda112358 forms plot >:D

Offline Juju

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Re: Mandatory Introduction
« Reply #7 on: March 19, 2012, 01:29:46 pm »

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline DJ Omnimaga

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Re: Mandatory Introduction
« Reply #8 on: March 19, 2012, 02:11:14 pm »
Heya and nice to see you around here :). You do a great job as news editor on ticalc, btw, and it's also nice to see you into calculator programming (again?) :)

I will probably check your projects when I have a chance. :)

Offline Phero

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Re: Mandatory Introduction
« Reply #9 on: March 19, 2012, 02:23:43 pm »
You do a great job as news editor on ticalc

Thanks!

it's also nice to see you into calculator programming (again?) :)

It's really nice to be programming again. The last time that I personally programmed a calc for pleasure and not work was back in about 2001 or 2002. I used to program in ASM, but not well, and the only real projects that I managed to turn out ended up getting dropped from the calc.org archives some years back and only existed on a couple of random French websites that I honestly don't think exist anymore. Long story short, a couple of weeks ago I decided to start a project again. The main problem that I had when I was a considerably younger programmer was that I could create really solid game engines in the course of a few hours, but had no ideas for themes, gameplay, or anything to go on from there, so I'd just lose interest and never continue.

Now, being considerably older and more mature both in programming and generally, I'm hoping to keep a steady, albeit slow, stream of personal projects in the works for pleasure. This is also my first time doing anything in Axe and, I don't think that this even needs to be said, I'm extremely impressed. Like, words cannot describe how impressed I am that Axe has made the speed and power that I'm looking for so accessible. After I get done with Chambers and get a breather, I intend to pick up programming in Grammer as well, because I'm extraordinarily impressed with Xeda's work there.

I'm trying to pace myself on my current project just so that I don't get burnt out on programming again, more than anything. Additionally, I really want to make a game that I personally want to play. I've found that this actually helps my interest remain piqued. I always used to code games that other people requested and liked, but I had no interest in. As I'm sure many people here can relate, when programming for "fun" turns into a job and no longer an engaging excusion, well, it's hard to rationalize continuing.


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Re: Mandatory Introduction
« Reply #10 on: March 19, 2012, 02:33:01 pm »
That is very true indeed. I find that I program much more intensely and with more focus/drive when it is for something I want. That is why I had the whole Grammer core finished and able to make games and demo's in two days of coding. I am hoping I can eventually get the drive back to work on projects like that and I hope your plan works out!

Also, I am in the TI-Concours competition in BASIC and Axe, so this is the first time I have really sat down and used Axe. It is freaking lovely. For the past few months I have been debating on adding a sub() function like Axe (directly based off of Axe) because it is so useful.

Offline hellninjas

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Re: Mandatory Introduction
« Reply #11 on: March 19, 2012, 05:01:01 pm »
Welcome to the boards!
(ima bit late arnt i?)
!peanuts but im sure you need some more!!

Offline aeTIos

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Re: Mandatory Introduction
« Reply #12 on: March 20, 2012, 07:42:09 am »
!peanuts
I'm not a nerd but I pretend:

Offline Jonius7

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Re: Mandatory Introduction
« Reply #13 on: March 27, 2012, 01:44:26 am »
Some very late peanuts, after the stream of late peanuts.

Enjoy!
« Last Edit: March 27, 2012, 01:45:48 am by Jonius7 »
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Offline DJ Omnimaga

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Re: Mandatory Introduction
« Reply #14 on: March 30, 2012, 01:19:20 am »
You do a great job as news editor on ticalc

Thanks!

it's also nice to see you into calculator programming (again?) :)

It's really nice to be programming again. The last time that I personally programmed a calc for pleasure and not work was back in about 2001 or 2002. I used to program in ASM, but not well, and the only real projects that I managed to turn out ended up getting dropped from the calc.org archives some years back and only existed on a couple of random French websites that I honestly don't think exist anymore. Long story short, a couple of weeks ago I decided to start a project again. The main problem that I had when I was a considerably younger programmer was that I could create really solid game engines in the course of a few hours, but had no ideas for themes, gameplay, or anything to go on from there, so I'd just lose interest and never continue.

Now, being considerably older and more mature both in programming and generally, I'm hoping to keep a steady, albeit slow, stream of personal projects in the works for pleasure. This is also my first time doing anything in Axe and, I don't think that this even needs to be said, I'm extremely impressed. Like, words cannot describe how impressed I am that Axe has made the speed and power that I'm looking for so accessible. After I get done with Chambers and get a breather, I intend to pick up programming in Grammer as well, because I'm extraordinarily impressed with Xeda's work there.

I'm trying to pace myself on my current project just so that I don't get burnt out on programming again, more than anything. Additionally, I really want to make a game that I personally want to play. I've found that this actually helps my interest remain piqued. I always used to code games that other people requested and liked, but I had no interest in. As I'm sure many people here can relate, when programming for "fun" turns into a job and no longer an engaging excusion, well, it's hard to rationalize continuing.


About old French sites, it seems Free.fr is sometimes not too bad at keeping them online:

http://ti83.free.fr/ -This site even has MirageOS 1.0! O.O
http://les83plus.free.fr/

EDIT
Quote
Maintenir un site de 255 pages et de plus de 50Mo est un travail demandant beaucoup de temps

O.O

This is funny to read this in 2012, when Omni and Cemetech are already in the gigabytes.
« Last Edit: March 30, 2012, 01:21:16 am by DJ_O »