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If you are ever questioning the morals of writing a piece about your own game, run a poll on some of the sites asking if members want you to or not. I am sure we'd all agree that it is necessary, especially if you finish Chamber
Juju, you contributed!
You do a great job as news editor on ticalc
it's also nice to see you into calculator programming (again?)
Quote from: DJ_O on March 19, 2012, 02:11:14 pmYou do a great job as news editor on ticalcThanks!Quote from: DJ_O on March 19, 2012, 02:11:14 pm it's also nice to see you into calculator programming (again?) It's really nice to be programming again. The last time that I personally programmed a calc for pleasure and not work was back in about 2001 or 2002. I used to program in ASM, but not well, and the only real projects that I managed to turn out ended up getting dropped from the calc.org archives some years back and only existed on a couple of random French websites that I honestly don't think exist anymore. Long story short, a couple of weeks ago I decided to start a project again. The main problem that I had when I was a considerably younger programmer was that I could create really solid game engines in the course of a few hours, but had no ideas for themes, gameplay, or anything to go on from there, so I'd just lose interest and never continue.Now, being considerably older and more mature both in programming and generally, I'm hoping to keep a steady, albeit slow, stream of personal projects in the works for pleasure. This is also my first time doing anything in Axe and, I don't think that this even needs to be said, I'm extremely impressed. Like, words cannot describe how impressed I am that Axe has made the speed and power that I'm looking for so accessible. After I get done with Chambers and get a breather, I intend to pick up programming in Grammer as well, because I'm extraordinarily impressed with Xeda's work there.I'm trying to pace myself on my current project just so that I don't get burnt out on programming again, more than anything. Additionally, I really want to make a game that I personally want to play. I've found that this actually helps my interest remain piqued. I always used to code games that other people requested and liked, but I had no interest in. As I'm sure many people here can relate, when programming for "fun" turns into a job and no longer an engaging excusion, well, it's hard to rationalize continuing.
Maintenir un site de 255 pages et de plus de 50Mo est un travail demandant beaucoup de temps