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Okay. Meishe's program stores the characters to Str1, so in order to use those tokens you must first press [2nd] [Sto>] [Vars] [7] [1] [Enter]. Next find the character you want and delete all the others. I normally do this by putting it on its own line and then pressing clear on the lines of useless tokens. It's pretty simple, but I whipped up a screenie anyway. Good luck.
Quote from: ztrumpet on November 12, 2010, 08:41:20 pmOkay. Meishe's program stores the characters to Str1, so in order to use those tokens you must first press [2nd] [Sto>] [Vars] [7] [1] [Enter]. Next find the character you want and delete all the others. I normally do this by putting it on its own line and then pressing clear on the lines of useless tokens. It's pretty simple, but I whipped up a screenie anyway. Good luck. If you want you can also go into the program and delete the →Str1 and then all you have to do then is run the program then, as long as you don't do anything that will store something to Ans, just push [2ND][STO>][2ND][(-)] (that's the negative sign) and recall the Ans variable.
Thanks everyone for the help. I've come up with another question. I spent some time looking through TIBD to get an idea of what to expect, and it all seems pretty understandable. The only thing that seems to confuse me is graphics. I looked at some Ti-BASIC games, and it seems it's possible to use some type of sprite in a game, but I don't see any direct commands to do so. Instead there are mentions about text sprites and hard code sprites, which I don't really understand. Can anyone explain to me how sprites are displayed, moved, etc. in Ti-Basic? You don't have to give me a full step-by-step tutorial or anything, just a general idea of how its done.
:ClrDraw:AxesOff:FnOff :Pxl-on(0,0:Pxl-on(1,1:Pxl-on(2,2:Pxl-on(3,3:Pxl-on(4,4:Pxl-on(0,4:Pxl-on(4,0
1100000101011110010111000
10001
1110001000010000100011100
:ClrDraw:"I≥C-C[][]->Str1 \\replace the "[]"s with a space and a "->" with the STO key.:For(A,0,6:Text(R,C+A,sub(Str1,A+1,1:End
Wow, thanks for typing all that yunhua98 Don't worry, it didn't waste your time because I actually understand text sprites now. Well, at least creating them that is; I still have to figure out how to put them to practice (collision detection, maps, etc.)
Quote from: Reptic on November 12, 2010, 11:31:39 pmWow, thanks for typing all that yunhua98 Don't worry, it didn't waste your time because I actually understand text sprites now. Well, at least creating them that is; I still have to figure out how to put them to practice (collision detection, maps, etc.)Collisions are often one of the hardest parts of games