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@trev I thought you were leaving again in April? I guess I misread your post, then . Oh well glad you're back for longer now
Welcome.If you feel like mastering TI-BASIC, TI|BD and time experimenting some programming is the best. off topic:From yesterday, 3 pages of posts? wow
I totally missed that 2nd page o.oLol anyway yeah and to add to Galandros comment, the TI-83 Plus guidebook is another good ressource.@Meishe, yeah, the issue is that some people start a huge RPG as their first calc project ever without even making sure they can achieve this. It took me one month until I can start doing games and my first RPG ever, Illusiat, only had one dungeon split in two parts, one item, one magic and only dragon enemies with varying stats
Hello meishe91, an welcome to Omnimaga!The funny thing is, is I just replied to you on UTI thinking "Wow! What a great programmer/explainer. I wonder if he will come over to Omnimaga..." ===Hi to you too SirCmpwn. Welcome here!
I found some!
Quote from: DJ Omnimaga on March 05, 2010, 02:47:39 pm@Meishe, yeah, the issue is that some people start a huge RPG as their first calc project ever without even making sure they can achieve this. It took me one month until I can start doing games and my first RPG ever, Illusiat, only had one dungeon split in two parts, one item, one magic and only dragon enemies with varying stats Ya, I know what you mean. I'll admit I tried to make a game pretty early on. Did not go well haha. It was back when all I really knew was Lbl and Goto commands haha. Not a good idea. And you created Illusiat? I believe ztrumpet just used that as an example over at United-TI, if I'm thinking of the right program haha.
@Meishe, yeah, the issue is that some people start a huge RPG as their first calc project ever without even making sure they can achieve this. It took me one month until I can start doing games and my first RPG ever, Illusiat, only had one dungeon split in two parts, one item, one magic and only dragon enemies with varying stats