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I'm excited to see the final result of this. Good work so far @Ranman!
{ "JUMP-N-RUN", { { 1, GAME_PIECE_Jumpman, FLAG_VA, 19, 28, SPECIAL_ABILITY_None}, { 10, GAME_PIECE_Girder_Hor, FLAG_VA, 0, 8, 6}, { 11, GAME_PIECE_Girder_Down, FLAG_VA, 6, 9, 4}, { 12, GAME_PIECE_Girder_Hor, FLAG_VA, 10, 13, 2}, { 13, GAME_PIECE_Girder_Up, FLAG_VA, 12, 12, 4}, { 14, GAME_PIECE_Girder_Hor, FLAG_VA, 16, 8, 8}, { 15, GAME_PIECE_Girder_Down, FLAG_VA, 24, 9, 4}, { 16, GAME_PIECE_Girder_Hor, FLAG_VA, 28, 13, 2}, { 17, GAME_PIECE_Girder_Up, FLAG_VA, 30, 12, 4}, { 18, GAME_PIECE_Girder_Hor, FLAG_VA, 34, 8, 6}, { 20, GAME_PIECE_Girder_Hor, FLAG_VA, 0, 28, 6}, { 21, GAME_PIECE_Girder_Down, FLAG_VA, 6, 29, 4}, { 22, GAME_PIECE_Girder_Hor, FLAG_VA, 10, 33, 4}, { 23, GAME_PIECE_Girder_Hor, FLAG_VA, 17, 36, 6}, { 24, GAME_PIECE_Girder_Hor, FLAG_VA, 26, 33, 4}, { 25, GAME_PIECE_Girder_Up, FLAG_VA, 30, 32, 4}, { 26, GAME_PIECE_Girder_Hor, FLAG_VA, 34, 28, 6}, { 30, GAME_PIECE_Girder_Hor, FLAG_VA, 0, 52, 8}, { 31, GAME_PIECE_Girder_Hor, FLAG_VA, 32, 52, 8}, { 40, GAME_PIECE_Girder_Hor, FLAG_VA, 0, 70, 5}, { 41, GAME_PIECE_Girder_Hor, FLAG_VA, 10, 70, 20}, { 42, GAME_PIECE_Girder_Hor, FLAG_VA, 35, 70, 5}, { 50, GAME_PIECE_Girder_Hor, FLAG_VA, 0, 88, 40}, { 60, GAME_PIECE_Rope_Down, FLAG_VA, 10, 28, 12}, { 61, GAME_PIECE_Rope_Down, FLAG_VA, 28, 28, 12}, { 70, GAME_PIECE_Rope_Up, FLAG_VA, 0, 30, 5}, { 71, GAME_PIECE_Rope_Up, FLAG_VA, 12, 36, 8}, { 72, GAME_PIECE_Rope_Up, FLAG_VA, 26, 36, 8}, { 73, GAME_PIECE_Rope_Up, FLAG_VA, 38, 30, 5}, { 80, GAME_PIECE_Ladder, FLAG_VA, 0, 4, 6}, { 81, GAME_PIECE_Ladder, FLAG_VA, 38, 4, 6}, { 82, GAME_PIECE_Ladder, FLAG_VA, 0, 68, 5}, { 83, GAME_PIECE_Ladder, FLAG_VA, 38, 68, 5}, { 84, GAME_PIECE_Ladder, FLAG_VA, 19, 6, 4}, { 85, GAME_PIECE_Ladder, FLAG_VA, 19, 22, 1}, { 86, GAME_PIECE_Ladder, FLAG_VA, 19, 26, 1}, { 87, GAME_PIECE_Ladder, FLAG_VA, 19, 30, 5}, { 88, GAME_PIECE_Ladder, FLAG_VA, 19, 50, 2}, { 89, GAME_PIECE_Ladder, FLAG_VA, 19, 58, 3}, { 90, GAME_PIECE_Ladder, FLAG_VA, 16, 68, 5}, { 91, GAME_PIECE_Ladder, FLAG_VA, 22, 68, 5}, {100, GAME_PIECE_Bomb, FLAG_VAS, 10, 9,120}, // execute script 120 {101, GAME_PIECE_Bomb, FLAG_VAS, 28, 9,121}, // execute script 121 {102, GAME_PIECE_Bomb, FLAG_VA, 3, 24, 0}, // {103, GAME_PIECE_Bomb, FLAG_VAS, 10, 20,122}, // execute script 122 {104, GAME_PIECE_Bomb, FLAG_VAS, 28, 20,123}, // execute script 123 {105, GAME_PIECE_Bomb, FLAG_VA, 35, 24, 0}, // {106, GAME_PIECE_Bomb, FLAG_VAS, 2, 42,124}, // execute script 124 {107, GAME_PIECE_Bomb, FLAG_VAS, 36, 42,125}, // execute script 125 {108, GAME_PIECE_Bomb, FLAG_VA, 3, 74, 0}, // {109, GAME_PIECE_Bomb, FLAG_VAS, 10, 84,126}, // execute script 126 {110, GAME_PIECE_Bomb, FLAG_VAS, 19, 84,127}, // execute script 127 {111, GAME_PIECE_Bomb, FLAG_VAS, 28, 84,128}, // execute script 128 {112, GAME_PIECE_Bomb, FLAG_VA, 35, 74, 0}, // {120, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 13, 0}, // make object 13 invisible {121, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 15, 0}, // make object 15 invisible {122, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 85, 0}, // make object 85 invisible {123, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 86, 0}, // make object 86 invisible {124, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 21, 0}, // make object 21 invisible {125, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 25, 0}, // make object 25 invisible {126, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 90, 0}, // make object 90 invisible {127, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 88, 0}, // make object 88 invisible {128, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE, 91, 0}, // make object 91 invisible {140, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert}, {141, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert}, {142, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert}, {143, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert}, { 0, 0, 0, 0, 0, 0}, // end of level marker }, 1500,13,0, // bonus start value = 1500, bombs required = 13 0,0,0,0, false, false, },
Very cool looking game. Does it work on the original 92, or do i need a voyage or titanium to play it?
Wow that's really impressive how much you've done with the game so far. Excited to see the end result!
Congrats Ranman!
Thank you sir. It may work on a TI-92, it will fit within the 60KB limit... However, the game was designed around the TI-89 screen layout. You should try it out and let me know.