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with which button do you jump? I downloaded it now but can't figure out
Oh, the thing in bold, that makes sense then >.<BTW, i love the greyscale
Cool, what do you plan to use the font for?
* the standard fonts of the TI-68k/AMS platform look more familiar to users than other fonts;* the levels' names would clearly to be easier to read under F_6x8, F_8x10 or Apogee;* as you're using program-specific data and your own drawing routine for Apogee, you might as well use it a bit more widely than just a single level - that way, less space will feel wasted
If I recall correctly, the standard text drawing routines are extremely slow.
But I do recall someone discovered a way to access the data of the TI fonts...
but are they in an expected "sprite" data format to be easily drawn using the Extgraph libraries for speed?
I agree that TI's quasi 4x6 font looks better, but it's width varies per character.
It seems there has to be some sort of table containing width information for every single character (possibly embedded in the font data itself?) -- ugh!
I only drew 64 of the 256 non-masked characters though -- to save space (512 bytes total).
I could trim this down even further if necessary.