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Omnimaga
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Jumpman 68K
(Moderator:
Ranman
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Jumpman
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Topic: Jumpman (Read 151369 times)
0 Members and 2 Guests are viewing this topic.
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Jumpman Test
«
Reply #30 on:
October 29, 2010, 12:46:24 pm »
Man it looks good. Coming along quick.
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MRide
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You can't see this.
Re: Jumpman Test
«
Reply #31 on:
October 29, 2010, 12:48:05 pm »
Wow, looks nice. Great job so far!
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ztrumpet
The Rarely Active One
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Re: Jumpman Test
«
Reply #32 on:
October 29, 2010, 04:26:18 pm »
That looks great! I wish I could play it though.
Wonderful job.
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Ranman
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Re: Jumpman Test
«
Reply #33 on:
November 01, 2010, 12:52:24 am »
Here is the same level with collectible bombs implemented...
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Jumpman Test
«
Reply #34 on:
November 01, 2010, 01:01:33 am »
Nice
* DJ Omnimaga wonders if they are nukes
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Ranman
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Re: Jumpman Test
«
Reply #35 on:
November 01, 2010, 01:05:32 am »
Quote from: DJ Omnimaga on November 01, 2010, 01:01:33 am
Nice
* DJ Omnimaga wonders if they are nukes
Hmmm... No nukes. But then again, this is my remake so it could be possible.
There is a level called "Hotfoot" where every time you jump, you generate an explosion under your feet. The explosion causes damage to girders and ladders. Enough damage can render the girder and ladders useless. Pretty cool.
«
Last Edit: November 01, 2010, 01:06:20 am by Ranman
»
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Jumpman Test
«
Reply #36 on:
November 01, 2010, 01:06:53 am »
I was kidding although this would be funny if there was one bomb that you must not touch easter egg and that bomb was a nuke
. And that Hotfoot level seems interesting. I can't wait to try that game on my 89T when it comes out
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ztrumpet
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Re: Jumpman Test
«
Reply #37 on:
November 01, 2010, 04:14:04 pm »
That looks great, and the "Hotfoot" level sounds pretty cool. Keep up the great work.
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
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65%
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Detonate
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Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Ranman
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: Jumpman Test
«
Reply #38 on:
November 03, 2010, 01:13:15 pm »
Again... Here is the same level with scriptable collectible bombs implemented. You may notice that some of the ladders, girders, ropes, and chains are missing.
When you pick up a scriptable bomb the script is executed. Scripts can make ladders, girders, ropes, and chains either visible or invisible as well as active or inactive.
Edit: The entire level is defined utilizing 420 bytes including the scripts.
«
Last Edit: November 03, 2010, 02:02:11 pm by Ranman
»
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
ASHBAD_ALVIN
Guest
Re: Jumpman Test
«
Reply #39 on:
November 03, 2010, 01:14:23 pm »
oooh, that looks really cool and nice
Keep up the great work!
EDIT: If I had a 89T or even just a 89, I would SOO be wanting this game SOO bad...
«
Last Edit: November 03, 2010, 01:50:50 pm by ASHBAD_ALVIN
»
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Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Jumpman
«
Reply #40 on:
November 03, 2010, 02:39:01 pm »
Wow that is pretty cool. I like how it handles that scripting.
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TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
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Posts: 6173
Rating: +191/-9
Re: Jumpman
«
Reply #41 on:
November 03, 2010, 03:33:31 pm »
For such a simple design, I must say this game looks really awesome! Speed appears to be excellent as well, nice job! Do all levels take place on a single screen?
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meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Jumpman
«
Reply #42 on:
November 03, 2010, 05:04:03 pm »
That is looking amazing! Is the occasional flicker due to the scripts or is that just an occasional side effect of the gray or something? I don't know how things work on a 89 so that's why I'm asking. Keep up the great work though, looking phenomenal
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Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Jumpman
«
Reply #43 on:
November 03, 2010, 05:57:09 pm »
I think the flicker is due to his screen capture software/emu. I was meaning to ask him if he knows how Lachprog gets his beautiful screenies.
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meishe91
Super Ninja
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Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Jumpman
«
Reply #44 on:
November 03, 2010, 06:14:50 pm »
Ah ok, that was another of my theories but forgot to add it.
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Spoiler
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Omnimaga
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Jumpman 68K
(Moderator:
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) »
Jumpman