Author Topic: Jumpman  (Read 148939 times)

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Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #15 on: October 23, 2010, 01:03:23 pm »
I'm glad you are recovering well ranman :)

Offline Ranman

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Re: Jumpman Test
« Reply #16 on: October 23, 2010, 09:33:38 pm »
So here is a screenie of a Jumpman level. Unfortunately if I want to exactly replicate the original Jumpman levels while maintaining the physics of the game, I would need to pan the screen by 30 pixels. I really don't like scrolling the screen with this type of platform arcade game. So, I will create slightly modified versions of the original levels (or completely new levels) compensating for the absence of the 30 vertical pixels.
« Last Edit: October 24, 2010, 11:52:45 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Madskillz

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Re: Jumpman Test
« Reply #17 on: October 23, 2010, 11:26:25 pm »
Looks great Ranman...I wouldnt like scrolling either, takes away from the arcade feel.

Offline Ranman

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Re: Jumpman Test
« Reply #18 on: October 24, 2010, 08:22:02 am »
Here is a slightly modified version of the above level... faithfully redesigned to support the shorter height of the TI-89 screen.
« Last Edit: October 24, 2010, 11:53:10 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #19 on: October 24, 2010, 08:26:59 pm »
That looks great Ranman! Keep up the good work!

Offline Ranman

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Re: Jumpman Test
« Reply #20 on: October 26, 2010, 09:07:06 pm »
Been working on Jumpman's interaction with the girders, ladders, ropes, and chains as well as the falling, bouncing, and death sequence.

Here is a screenie...



What do y'all think? Still needs a bit of perfecting... but it's getting close. :)


Edit: tifreak asked about the flickering... I'm being a lazy coder right now. I am clearing and redrawing the screen every frame -- which slows everything down quite a bit. I'll be working on correcting that soon.

Edit #2: In fact... I think i'll go ahead and fix that tonight before I go any further.
« Last Edit: October 26, 2010, 09:32:47 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline apcalc

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Re: Jumpman Test
« Reply #21 on: October 26, 2010, 09:59:34 pm »
Ranman, this looks great! :)

I can't wait to play this on my calculator! :D


Offline TIfanx1999

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Re: Jumpman Test
« Reply #22 on: October 26, 2010, 10:04:09 pm »
I'm always amazed by how fast you work. Looking nice! ^^

Offline Madskillz

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Re: Jumpman Test
« Reply #23 on: October 26, 2010, 10:39:22 pm »
As always looks like it's coming along good.

Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #24 on: October 27, 2010, 01:57:42 am »
Wow I love when the character falls. Nice job!

Btw the flickering seems to happen in almost every 68K screenshots I see on ticalc.org.

Offline Deep Toaster

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Re: Jumpman Test
« Reply #25 on: October 28, 2010, 02:15:23 pm »
Yep, the death stuff looks great!

By the way, what emu do you use?




Offline ztrumpet

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Re: Jumpman Test
« Reply #26 on: October 28, 2010, 06:09:13 pm »
Wow, that looks great!  Nice job! ;D

Offline meishe91

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Re: Jumpman Test
« Reply #27 on: October 28, 2010, 07:00:47 pm »
Wow, that is great! To bad I won't be able to play this :( But oh well, it still looks phenomenal! Also, glad to hear you're recovering well :) Good luck on this!
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Ranman

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Re: Jumpman Test
« Reply #28 on: October 29, 2010, 06:41:20 am »
Thanks for all of the responses to Jumpman. :)

Here is some more eye candy...



Note: This level will eventually have magically appearing girders and ladders upon the collection of specific bombs.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #29 on: October 29, 2010, 09:41:11 am »
Awesome! I wonder if like the Donkey Kong Jr game (well, I think it was that game) if the platforms will get tilted by themselves during certain levels?
« Last Edit: October 29, 2010, 09:41:54 am by DJ Omnimaga »