Author Topic: Jumpman  (Read 149040 times)

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Offline Madskillz

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Re: Jumpman Test
« Reply #30 on: October 29, 2010, 12:46:24 pm »
Man it looks good. Coming along quick.

Offline MRide

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Re: Jumpman Test
« Reply #31 on: October 29, 2010, 12:48:05 pm »
Wow, looks nice.  Great job so far!

Offline ztrumpet

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Re: Jumpman Test
« Reply #32 on: October 29, 2010, 04:26:18 pm »
That looks great!  I wish I could play it though. :-\
Wonderful job. ;D

Offline Ranman

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Re: Jumpman Test
« Reply #33 on: November 01, 2010, 12:52:24 am »
Here is the same level with collectible bombs implemented...


Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #34 on: November 01, 2010, 01:01:33 am »
Nice :D
* DJ Omnimaga wonders if they are nukes :P

Offline Ranman

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Re: Jumpman Test
« Reply #35 on: November 01, 2010, 01:05:32 am »
Nice :D
* DJ Omnimaga wonders if they are nukes :P
Hmmm... No nukes. But then again, this is my remake so it could be possible.

There is a level called "Hotfoot" where every time you jump, you generate an explosion under your feet. The explosion causes damage to girders and ladders. Enough damage can render the girder and ladders useless. Pretty cool.
« Last Edit: November 01, 2010, 01:06:20 am by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman Test
« Reply #36 on: November 01, 2010, 01:06:53 am »
I was kidding although this would be funny if there was one bomb that you must not touch easter egg and that bomb was a nuke :P. And that Hotfoot level seems interesting. I can't wait to try that game on my 89T when it comes out :)

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Re: Jumpman Test
« Reply #37 on: November 01, 2010, 04:14:04 pm »
That looks great, and the "Hotfoot" level sounds pretty cool.  Keep up the great work. ;D

Offline Ranman

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Re: Jumpman Test
« Reply #38 on: November 03, 2010, 01:13:15 pm »
Again... Here is the same level with scriptable collectible bombs implemented. You may notice that some of the ladders, girders, ropes, and chains are missing. ;)

When you pick up a scriptable bomb the script is executed. Scripts can make ladders, girders, ropes, and chains either visible or invisible as well as active or inactive.



Edit: The entire level is defined utilizing 420 bytes including the scripts.
« Last Edit: November 03, 2010, 02:02:11 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

ASHBAD_ALVIN

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Re: Jumpman Test
« Reply #39 on: November 03, 2010, 01:14:23 pm »
oooh, that looks really cool and nice :D

Keep up the great work! :D :D :D

EDIT: If I had a 89T or even just a 89, I would SOO be wanting this game SOO bad...
« Last Edit: November 03, 2010, 01:50:50 pm by ASHBAD_ALVIN »

Offline Madskillz

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Re: Jumpman
« Reply #40 on: November 03, 2010, 02:39:01 pm »
Wow that is pretty cool. I like how it handles that scripting.

Offline TIfanx1999

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Re: Jumpman
« Reply #41 on: November 03, 2010, 03:33:31 pm »
For such a simple design, I must say this game looks really awesome! Speed appears to be excellent as well, nice job! Do all levels take place on a single screen?

Offline meishe91

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Re: Jumpman
« Reply #42 on: November 03, 2010, 05:04:03 pm »
That is looking amazing! Is the occasional flicker due to the scripts or is that just an occasional side effect of the gray or something? I don't know how things work on a 89 so that's why I'm asking. Keep up the great work though, looking phenomenal ;D
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For the 51st time, that is not my card! (Magic Joke)

Offline Madskillz

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Re: Jumpman
« Reply #43 on: November 03, 2010, 05:57:09 pm »
I think the flicker is due to his screen capture software/emu. I was meaning to ask him if he knows how Lachprog gets his beautiful screenies.

Offline meishe91

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Re: Jumpman
« Reply #44 on: November 03, 2010, 06:14:50 pm »
Ah ok, that was another of my theories but forgot to add it.
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