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Quote from: DJ Omnimaga on November 09, 2010, 02:52:46 pmAh right I see why it looked so hard. You should maybe include this version of the level as bonus level, though, for challenge purposes. That is actually a GREAT idea! And to add to that...after completing all 30 (or so) levels, I could give the option of replaying all levels again with more bullets, zig-zag bullets, hailstones, and jumping blocks to every level. Basically, increasing the overall difficulty of the every level.
Ah right I see why it looked so hard. You should maybe include this version of the level as bonus level, though, for challenge purposes.
I second both ideas. A level editor could be fun too.
As always, I appreciate everyone's comments and support.I have a doctor's appointment tomorrow. I expect my doctor will release me to go back to work. So, Jumpman progress will slow down a bit when that happens.
Great I hope that all those kinds of bombs and enemies don't end up all together in the same level, because such a level would be really hard (I miss the first version of Grav, whose learning curve was gentler than the final version - to my tastes, the final version was too hard and thus, frustrating)
If you are able to save games at a certain state, it would be cool to have a tremendously hard level