Author Topic: Jumpman  (Read 148891 times)

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Offline ztrumpet

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Re: Jumpman
« Reply #90 on: November 15, 2010, 04:49:41 pm »
Wow, looks incredible.  Nice job! ;D

Offline Ranman

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Re: Jumpman
« Reply #91 on: November 15, 2010, 07:13:32 pm »
Thanks ztrumpet and JustCause for your encouraging comments! :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Builderboy

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Re: Jumpman
« Reply #92 on: November 15, 2010, 07:17:10 pm »
Wow!  How are you coding all of this?  Is it hardcoded or are you using some sort of fiendish scripting engine?

Offline apcalc

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Re: Jumpman
« Reply #93 on: November 15, 2010, 07:29:04 pm »
Wow!  Looks great!  Those bombs look like they are hard to avoid...


Offline guy6020665

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Re: Jumpman
« Reply #94 on: November 15, 2010, 07:33:02 pm »
Wow, if I had a TI-89 this would definitly be on it when your done with it. Amazing job with all of the interactive items in the game.

Offline Ranman

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Re: Jumpman
« Reply #95 on: November 15, 2010, 07:42:55 pm »
Thanks apcalc, guy6020665, and BuilderBoy! :)

Wow!  How are you coding all of this?  Is it hardcoded or are you using some sort of fiendish scripting engine?
Thanks for the question BuilderBoy.

A little bit of both BuilderBoy. I treat all bullets as one type of object; collectable bombs as another type; and enemies as another type. Within each type of object, all of the similar functionality is common and the special abilities are hard-coded. Each object is defined by 6 bytes including platform objects in the level definition data structure. Bullets and triggers are scriptable... each script can perform one action and is also 6 bytes. Scripts can be daisy chained if more than one action is needed.
« Last Edit: November 15, 2010, 07:44:54 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Builderboy

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Re: Jumpman
« Reply #96 on: November 15, 2010, 07:46:38 pm »
That is genious!  bravo for a well coded engine!

Offline Ranman

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Re: Jumpman
« Reply #97 on: November 15, 2010, 07:49:22 pm »
That is genious!  bravo for a well coded engine!
Thank you sir. It took a lot of thought (and a little bit of luck) as to how I was going to implement all of the features and store all of the data.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Jumpman
« Reply #98 on: November 15, 2010, 08:17:33 pm »
Wow there are indeed so many features in this game. It's really amazing and it still runs pretty fast too. Nice job so far! :thumbsup:
« Last Edit: November 15, 2010, 08:56:38 pm by DJ Omnimaga »

Offline Deep Toaster

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Re: Jumpman
« Reply #99 on: November 16, 2010, 08:17:54 pm »
Five words: this is amazing :o




Offline shmibs

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Re: Jumpman
« Reply #100 on: November 16, 2010, 08:23:55 pm »
Quote from: dj
Wow
Quote from: justcause
WOW.
Quote from: ztrumpet
Wow
Quote from: builder
Wow!
... =D

seriously, though, i'm considering buying an 86T just so i can test this out!

Offline zzCoRRoDe

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Re: Jumpman
« Reply #101 on: November 16, 2010, 08:55:11 pm »
That looks very nice. The splash animation is perfect. I know its an explosion, but I usually refer to it as Splash
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Offline Deep Toaster

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Re: Jumpman
« Reply #102 on: November 16, 2010, 08:57:07 pm »
Quote from: dj
Wow
Quote from: justcause
WOW.
Quote from: ztrumpet
Wow
Quote from: builder
Wow!
... =D

seriously, though, i'm considering buying an 86T just so i can test this out!

You love collecting those, don't you ^-^

But ... wow.

But I agree. I don't have an 89T, but I'll definitely suggest this to the people who do :D
« Last Edit: November 16, 2010, 09:02:45 pm by Deep Thought »




Offline calcdude84se

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Re: Jumpman
« Reply #103 on: November 16, 2010, 09:02:00 pm »
I also wish I had an 89T. Great job Ranman! :) (I do believe I haven't congratulated him yet)
(I would like there to be a TI-86 Titanium, presumably with Flash ROM. That'd be awesome ;D)
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Offline Ranman

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Re: Jumpman
« Reply #104 on: November 16, 2010, 09:49:30 pm »
Hey... Thanks everyone for the comments! :)

Currently, I'm working on the UFO level... The first level where Jumpman gets to shoot bullets -- haha something other than jump.
« Last Edit: November 16, 2010, 09:50:54 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.