Author Topic: Jumpman  (Read 149122 times)

0 Members and 1 Guest are viewing this topic.

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #120 on: December 27, 2010, 02:39:11 am »
Some titlescreen action...

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumpman
« Reply #121 on: December 27, 2010, 03:40:30 am »
That looks great Ranman! Glad to see this back into development!

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Jumpman
« Reply #122 on: December 28, 2010, 01:33:27 am »
Wow that title screen is epic!  It even has personality :]

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #123 on: December 28, 2010, 01:36:09 am »
Wow that title screen is epic!  It even has personality :]
Thanks! I tried to keep it as close to the original C64 version as possible.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Jumpman
« Reply #124 on: December 28, 2010, 01:38:25 am »
I like it a lot :)  Is it made using the scripting engine?

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #125 on: December 28, 2010, 01:45:25 am »
I like it a lot :)  Is it made using the scripting engine?
All the moves for Jumpman and the letters are scripted. I just created a simple list of moves for each and synced them up.
« Last Edit: December 29, 2010, 09:03:27 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Jumpman
« Reply #126 on: December 28, 2010, 08:56:02 am »
The title screen is pretty sweet! It had me grinning watching some old school title screen shenanigans. ;D
*edited some sloppy grammar*
« Last Edit: December 29, 2010, 08:14:56 am by Art_of_camelot »

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Jumpman
« Reply #127 on: December 28, 2010, 11:31:08 pm »
Some titlescreen action...

Amazing. I really like that title screen!
« Last Edit: December 28, 2010, 11:31:20 pm by Deep Thought »




Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #128 on: December 29, 2010, 08:49:24 pm »
Question for anyone following the development of Jumpman...

The original Jumpman allowed up to 4 players to play... not simultaneously though. Rather they take turns playing. When player 1 dies, player 2 gets his chance to player and so on. When the last player dies, player 1 will start with his next man.

Would this be a desired feature to implement? How many people would actually swap their calculator with a friend to play a round of Jumpman?
« Last Edit: December 29, 2010, 08:56:08 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Jumpman
« Reply #129 on: December 29, 2010, 09:03:25 pm »
It doesn't seem likely that this feature we be used very much, so I'd say don't bother. A two player simultaneous mode (with special two player level sets perhaps?) might be interesting though...

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: Jumpman
« Reply #130 on: December 29, 2010, 09:19:42 pm »
I don't think that this mode has to be added.  In school, I know that there is a near-zero possibility that I would ever be able to do this (this is really the only time I have my calculator and am with other people at the same time).  I think it would be better to focus on making the single player version better than working on a multiplayer version that would rarely be used. :)

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #131 on: December 30, 2010, 11:39:39 am »
Thanks Art and apcalc. I appreciate your input.

Anyone else?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Jumpman
« Reply #132 on: December 30, 2010, 11:43:10 am »
yeah, I don't think its needed...
anyway, nice title screen, but is there a way tp skip it?  I'd watch it at first, but then it might get kinda longish...
although I don't have an 89 anyway, so...  :P
great work!

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Jumpman
« Reply #133 on: December 30, 2010, 11:48:17 am »
I think I'd use the multiplayer option, but I only have 83 series calculators, so...

That is one epic title screen! ;D

Offline Ranman

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Jumpman
« Reply #134 on: December 30, 2010, 01:57:06 pm »
yeah, I don't think its needed...
anyway, nice title screen, but is there a way tp skip it?  I'd watch it at first, but then it might get kinda longish...
although I don't have an 89 anyway, so...  :P
great work!

Thanks for your input yunhua98 and ztrumpet.

Yes... The titlescreen will be preemptive; meaning you can start a game at anytime. No need to wait for the titlescreen to complete. :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.