Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Jumpman 68K
(Moderator:
Ranman
) »
Jumpman
« previous
next »
Print
Pages:
1
...
9
10
[
11
]
12
13
...
20
Go Down
Author
Topic: Jumpman (Read 148865 times)
0 Members and 3 Guests are viewing this topic.
Ashbad
Guest
Re: Jumpman
«
Reply #150 on:
January 26, 2011, 08:11:17 pm »
orly? Maybe it's me who has some catching up to do
even though I'm on all the time, maybe I just missed him today.
and all week
Well, my bad. But yeah, this project looks insanely awesome
If I had a 68K calc I would totally play this all the time
Logged
+1/-0 karm for this message
Ranman
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: Jumpman
«
Reply #151 on:
January 26, 2011, 10:20:28 pm »
Thanks for wondering about me... I'm doing well. Jumpman is progressing at a decent pace considering I'm back to work full time once again.
I have been working on the details at the end of the game.
* Fixed a bug that sometimes caused Jumpman to immediately fall to his death upon respawning
* Freezing the screen and Jumpman for about 4 seconds when you complete a level in order to accumulate bonus points
* Added in the ability to select and change games speeds
* The timing and sequence of events that lead up to high scores
* Counting down the number of remaining Jumpman and converting them to bonus points
* Top 10 high scores (partially complete)
* Top 10 high bonuses (partially complete)
I'll get some new screenies up this weekend -- maybe sooner.
Thanks to DJ and the Omnimaga staff for moving Jumpman to the Major Projects section.
«
Last Edit: January 27, 2011, 05:53:28 pm by Ranman
»
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
apcalc
The Game
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1393
Rating: +120/-2
VGhlIEdhbWUh (Base 64 :))
Re: Jumpman
«
Reply #152 on:
January 26, 2011, 10:34:35 pm »
Glad to hear this is progressing!
Logged
+1/-0 karm for this message
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Jumpman
«
Reply #153 on:
January 27, 2011, 01:21:30 am »
me too and congrats on the subforum
definitely well earned ^^
Logged
+1/-0 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Jumpman
«
Reply #154 on:
January 29, 2011, 07:50:59 pm »
Glad to see new progress
Logged
+1/-0 karm for this message
Ranman
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: Jumpman
«
Reply #155 on:
February 01, 2011, 10:23:50 pm »
New Jumpman screenie...
Note: I modified the Hailstones level so that picking up a single bomb ended the level as well as the game.
Here you will hopefully see a more polished game. You will see bonus points racking up for finishing a level early and also for having Jumpmen remaining at the end of the game. You will also see a top 10 high scores for the game score and bonus points.
Enjoy.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
apcalc
The Game
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1393
Rating: +120/-2
VGhlIEdhbWUh (Base 64 :))
Re: Jumpman
«
Reply #156 on:
February 01, 2011, 10:40:29 pm »
Wow! This looks really great! I still can't wait to try it!
Logged
+1/-0 karm for this message
Ranman
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: Jumpman
«
Reply #157 on:
February 02, 2011, 12:21:01 pm »
Here is a similar Jumpman screenie to the above post...
You will notice that I added the ability to skip through the sequences for racking up bonus points. I added this for the people that may get impatient waiting for the sequence of events to complete -- just press the '2nd' key to zoom through them.
You will also notice a difference in the High Scores screen -- the leading zeroes ('0') are missing.
Question: Which do you like better: with or without the leading zeroes?
Thanks for your help!
«
Last Edit: February 03, 2011, 09:50:54 am by Ranman
»
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Jumpman
«
Reply #158 on:
February 02, 2011, 12:40:49 pm »
Looks great! I like it without the leading zeros.
Logged
+1/-0 karm for this message
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Jumpman
«
Reply #159 on:
February 02, 2011, 01:03:36 pm »
Same here; it makes the higher scores stand out more
Logged
+1/-0 karm for this message
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
apcalc
The Game
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1393
Rating: +120/-2
VGhlIEdhbWUh (Base 64 :))
Re: Jumpman
«
Reply #160 on:
February 02, 2011, 02:38:06 pm »
I prefer it without the zeros also!
Logged
+1/-0 karm for this message
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: Jumpman
«
Reply #161 on:
February 02, 2011, 02:40:28 pm »
I love the zeros! It makes me think I can get to 999999 xD
Logged
+1/-0 karm for this message
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Jumpman
«
Reply #162 on:
February 02, 2011, 03:07:49 pm »
I like without as well, but really it could go either way. It really looks great Ranman. My 89T is getting anxious.
Logged
+1/-0 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Jumpman
«
Reply #163 on:
February 03, 2011, 12:08:58 am »
By leading zeroes do you mean the ones before the score, such as 0090000 instead of 90000? I prefer without them if that's what you mean, although to display the score in game I find it cooler when all of them are displayed, since it makes it look more old-skool.
Logged
+1/-0 karm for this message
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Jumpman
«
Reply #164 on:
February 03, 2011, 11:38:55 am »
I actually like the leading zeros, but As most people think its better without, I guess my thoughts aren't really in the majority lol.
anyway, I haven't seen this in a while, and its made a lot of progress! Subforum definitely well deserved.
Logged
+1/-0 karm for this message
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Print
Pages:
1
...
9
10
[
11
]
12
13
...
20
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Jumpman 68K
(Moderator:
Ranman
) »
Jumpman