Author Topic: Jumpman  (Read 151400 times)

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Offline DJ Omnimaga

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Re: Jumpman
« Reply #210 on: December 15, 2012, 03:24:32 am »
I saw the screenshots in comparison to the Commodore version, and it's amazing how close to the original C64 version it is. Great job :)

Offline TIfanx1999

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Re: Jumpman
« Reply #211 on: December 15, 2012, 09:29:03 am »
Oh wow, that's scary! O.O @The appearing platforms.
« Last Edit: December 15, 2012, 09:29:42 am by Art_of_camelot »

Offline Hayleia

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Re: Jumpman
« Reply #212 on: December 15, 2012, 01:17:00 pm »
Really good ! :D
This would be a great present if you could finish it in time for Christmas :D
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Offline Ranman

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Re: Jumpman
« Reply #213 on: December 15, 2012, 01:24:41 pm »
Really good ! :D
This would be a great present if you could finish it in time for Christmas :D

Hmmm... That is a great idea!  ;)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Lionel Debroux

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Re: Jumpman
« Reply #214 on: December 15, 2012, 02:37:26 pm »
Hi David ;)
Great work, as usual.
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Offline Ranman

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Re: Jumpman
« Reply #215 on: December 15, 2012, 02:49:13 pm »
Hi David ;)
Great work, as usual.

Could not have done it with out you et al. ;)
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Re: Jumpman
« Reply #216 on: December 16, 2012, 04:04:22 pm »
Another level completed -- it's called Fire! Fire!. Here's a screenie:

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Deep Toaster

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Re: Jumpman
« Reply #217 on: December 16, 2012, 05:57:29 pm »
Wow, how many levels do you have already?

You're adding these features as you make the levels, right? Are you going to have some levels with several of these new features combined?

Really glad to see some old projects progressing and some activity in the 68K zone :)

Offline BrownyTCat

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Re: Jumpman
« Reply #218 on: December 16, 2012, 11:30:22 pm »
Wow! I wish I'd looked at this sooner, I own the original Jumpman cart for C64 and this looks very accurate!

Offline TIfanx1999

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Re: Jumpman
« Reply #219 on: December 17, 2012, 09:28:41 am »
Haha, very cool. This game kind of Reminds me of Donkey Kong JR. but it looks like it has more variety. :)
Actually Seeing the screens of the Commodore version (and seeing more gameplay) I'm going to have to revise that statement. Jumpman is much faster paced and more action oriented.  O.O Have you tested speed on hardware yet? I notice that in the video of the Commodore version of the game jumpman moves like he's on speed. ;D Not that' he looks slow on the 68k version mind you, but slower comparatively when seen beside his brother on the Commodore.

Offline Ranman

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Re: Jumpman
« Reply #220 on: December 19, 2012, 09:33:20 pm »
Haha, very cool. This game kind of Reminds me of Donkey Kong JR. but it looks like it has more variety. :)
Actually Seeing the screens of the Commodore version (and seeing more gameplay) I'm going to have to revise that statement. Jumpman is much faster paced and more action oriented.  O.O Have you tested speed on hardware yet? I notice that in the video of the Commodore version of the game jumpman moves like he's on speed. ;D Not that' he looks slow on the 68k version mind you, but slower comparatively when seen beside his brother on the Commodore.

I here ya Art. The C64 Jumpman Youtube videos are running at "speed 2" -- whereas speed 1 is the fastest and speed 8 is the slowest. The TI-89 version will also allow variable speed settings. And currently (which you don't see in my screenies) if I set the speed to speed 1, the Jumpman moves at an extremely fast paced.
 
I gave tifreak a demo... and he claimed speed 3 was too fast for him. LOL
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Re: Jumpman
« Reply #221 on: December 20, 2012, 10:06:41 pm »
Wow, how many levels do you have already?

You're adding these features as you make the levels, right? Are you going to have some levels with several of these new features combined?

Really glad to see some old projects progressing and some activity in the 68K zone :)
My apologies Deep Thought... I thought I had answered your question. I just now realized that I hadn't.

I have about 10 levels complete. Yes... I'm adding new features for each new level I create. I think I have about 10 more level features to implement. Then, I'll just focus totally on the levels creation; and I should really start flying through them at that point. Yes... they'll be some levels with combinations of features.

I'm hoping to have a demo ready for download before the end of the year -- with at least 10 levels to play and comment on. :)

Quote from: BrownyTCat
Wow! I wish I'd looked at this sooner, I own the original Jumpman cart for C64 and this looks very accurate!
Awesome BrownyTCat and thank you for the compliment! T'is always nice to see fellow C64'ers around.

I also own the C64 cartridge as well as the floppy and cassette versions.
« Last Edit: December 20, 2012, 10:11:15 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Re: Jumpman
« Reply #222 on: December 21, 2012, 07:59:55 am »
Haha, very cool. This game kind of Reminds me of Donkey Kong JR. but it looks like it has more variety. :)
Actually Seeing the screens of the Commodore version (and seeing more gameplay) I'm going to have to revise that statement. Jumpman is much faster paced and more action oriented.  O.O Have you tested speed on hardware yet? I notice that in the video of the Commodore version of the game jumpman moves like he's on speed. ;D Not that' he looks slow on the 68k version mind you, but slower comparatively when seen beside his brother on the Commodore.

I here ya Art. The C64 Jumpman Youtube videos are running at "speed 2" -- whereas speed 1 is the fastest and speed 8 is the slowest. The TI-89 version will also allow variable speed settings. And currently (which you don't see in my screenies) if I set the speed to speed 1, the Jumpman moves at an extremely fast paced.
 
I gave tifreak a demo... and he claimed speed 3 was too fast for him. LOL
Ah, that's awesome Ranman! ;D Does the speed setting affect the scoring at all or just the gameplay?

Offline apcalc

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Re: Jumpman
« Reply #223 on: December 21, 2012, 11:23:24 am »
Great update!

Nice to hear from you again Ranman! :D


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Re: Jumpman
« Reply #224 on: December 21, 2012, 04:23:31 pm »
Wow, nice level! I'm just amazed at the graphics...

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