Author Topic: KnightOS: Castle  (Read 63682 times)

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Offline DJ Omnimaga

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Re: KnightOS: Castle
« Reply #15 on: October 28, 2010, 09:43:45 am »
AH ok I see, thanks for the info :D

Offline LordConiupiter

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Re: KnightOS: Castle
« Reply #16 on: October 28, 2010, 05:20:19 pm »
wow! that's a completely new system!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

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Re: KnightOS: Castle
« Reply #17 on: October 28, 2010, 05:20:45 pm »
Yeah, its totally different than TIOS.

Offline ztrumpet

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Re: KnightOS: Castle
« Reply #18 on: October 28, 2010, 05:54:18 pm »
Wow!  I really want the complete shutdown!  Nice. ;D

Offline DJ Omnimaga

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Re: KnightOS: Castle
« Reply #19 on: October 28, 2010, 05:56:24 pm »
Yeah I love it a lot. I wonder... since the RAM is cleared on shutdown, I assume this means we no longer need the Lithium battery, right?

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Re: KnightOS: Castle
« Reply #20 on: October 28, 2010, 05:58:01 pm »
I guess so, but I was thinking of handling a battery related crash.

Offline DJ Omnimaga

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Re: KnightOS: Castle
« Reply #21 on: October 28, 2010, 08:38:18 pm »
Battery-related crash? ???

ASHBAD_ALVIN

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Re: KnightOS: Castle
« Reply #22 on: October 28, 2010, 08:41:50 pm »
I'm gonna buy a new calc just to use this OS :D

EDIT: are you going to have some support for existing programs for tios?  is there a converter or something to make the pograms compatible?
« Last Edit: October 28, 2010, 08:42:38 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: KnightOS: Castle
« Reply #23 on: October 28, 2010, 10:15:41 pm »
Not every program, but there are plans to port a lot of them once the OS is done. Once concern I have, though, is how hard it will be to contact all authors to get their permission to port the games...

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Re: KnightOS: Castle
« Reply #24 on: October 28, 2010, 11:50:59 pm »
Battery-related crash? ???
If the batteries die, we should handle it :P

Offline AngelFish

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Re: KnightOS: Castle
« Reply #25 on: October 29, 2010, 12:16:34 am »
Not every program, but there are plans to port a lot of them once the OS is done. Once concern I have, though, is how hard it will be to contact all authors to get their permission to port the games...

Would some kind of translator be possible with KnightOS that can run BASIC? There are a lot of calc programs out there and converting the bigger ones like Contra might be difficult.
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Offline DJ Omnimaga

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Re: KnightOS: Castle
« Reply #26 on: October 29, 2010, 03:36:27 am »
That would be cool. I think that's gonna be left to third party, though, because if it's included in KOS, it's gonna increase in size a lot.
Battery-related crash? ???
If the batteries die, we should handle it :P
Ah ok I get it now.

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Re: KnightOS: Castle
« Reply #27 on: October 29, 2010, 03:20:01 pm »
I just saw this thread.
* Deep Thought is amazed




Offline LordConiupiter

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Re: KnightOS: Castle
« Reply #28 on: October 30, 2010, 06:10:46 pm »
If you feel the call to write anything usefull for KOS, you should do it! From the beginning of course :P I'm already in!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline MRide

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Re: KnightOS: Castle
« Reply #29 on: November 09, 2010, 09:04:41 pm »
This looks nice, Sir!  I really should buy another calc for this...