Author Topic: KnightOS: Castle  (Read 64268 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: KnightOS: Castle
« Reply #15 on: October 28, 2010, 09:43:45 am »
AH ok I see, thanks for the info :D

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: KnightOS: Castle
« Reply #16 on: October 28, 2010, 05:20:19 pm »
wow! that's a completely new system!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

SirCmpwn

  • Guest
Re: KnightOS: Castle
« Reply #17 on: October 28, 2010, 05:20:45 pm »
Yeah, its totally different than TIOS.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: KnightOS: Castle
« Reply #18 on: October 28, 2010, 05:54:18 pm »
Wow!  I really want the complete shutdown!  Nice. ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: KnightOS: Castle
« Reply #19 on: October 28, 2010, 05:56:24 pm »
Yeah I love it a lot. I wonder... since the RAM is cleared on shutdown, I assume this means we no longer need the Lithium battery, right?

SirCmpwn

  • Guest
Re: KnightOS: Castle
« Reply #20 on: October 28, 2010, 05:58:01 pm »
I guess so, but I was thinking of handling a battery related crash.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: KnightOS: Castle
« Reply #21 on: October 28, 2010, 08:38:18 pm »
Battery-related crash? ???

ASHBAD_ALVIN

  • Guest
Re: KnightOS: Castle
« Reply #22 on: October 28, 2010, 08:41:50 pm »
I'm gonna buy a new calc just to use this OS :D

EDIT: are you going to have some support for existing programs for tios?  is there a converter or something to make the pograms compatible?
« Last Edit: October 28, 2010, 08:42:38 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: KnightOS: Castle
« Reply #23 on: October 28, 2010, 10:15:41 pm »
Not every program, but there are plans to port a lot of them once the OS is done. Once concern I have, though, is how hard it will be to contact all authors to get their permission to port the games...

SirCmpwn

  • Guest
Re: KnightOS: Castle
« Reply #24 on: October 28, 2010, 11:50:59 pm »
Battery-related crash? ???
If the batteries die, we should handle it :P

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: KnightOS: Castle
« Reply #25 on: October 29, 2010, 12:16:34 am »
Not every program, but there are plans to port a lot of them once the OS is done. Once concern I have, though, is how hard it will be to contact all authors to get their permission to port the games...

Would some kind of translator be possible with KnightOS that can run BASIC? There are a lot of calc programs out there and converting the bigger ones like Contra might be difficult.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: KnightOS: Castle
« Reply #26 on: October 29, 2010, 03:36:27 am »
That would be cool. I think that's gonna be left to third party, though, because if it's included in KOS, it's gonna increase in size a lot.
Battery-related crash? ???
If the batteries die, we should handle it :P
Ah ok I get it now.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: KnightOS: Castle
« Reply #27 on: October 29, 2010, 03:20:01 pm »
I just saw this thread.
* Deep Thought is amazed




Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: KnightOS: Castle
« Reply #28 on: October 30, 2010, 06:10:46 pm »
If you feel the call to write anything usefull for KOS, you should do it! From the beginning of course :P I'm already in!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: KnightOS: Castle
« Reply #29 on: November 09, 2010, 09:04:41 pm »
This looks nice, Sir!  I really should buy another calc for this...