Author Topic: KnightOS  (Read 204517 times)

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Offline Eeems

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Re: KnightOS
« Reply #270 on: October 24, 2010, 09:39:26 pm »
Yeah that is me pressing clear which doesn't have speed constraints, while delete does.
This is an older version of the Kernel too btw :P
Thanks Sir :)
/e

SirCmpwn

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Re: KnightOS
« Reply #271 on: October 24, 2010, 09:43:44 pm »
By the way, in order to merge changes with the new kernel, you should just be able to add your entry to the FAT and add your program in.  Remember to change /OS/boot.kxe to run your program on boot.

Offline Eeems

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Re: KnightOS
« Reply #272 on: October 24, 2010, 09:44:32 pm »
Yep :) I should probably do that soon, but I keep on wanting to work on the program instead :P

Small update:

I just got recalling what was last on the buffer working :D

Small update 2:

Yay commands are now working! now to port them all over :P

Small update 3:

More commands :P

Small update 4:

Yay power commands :P
« Last Edit: October 25, 2010, 12:30:28 am by Eeems »
/e

Offline DJ Omnimaga

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Re: KnightOS
« Reply #273 on: October 25, 2010, 12:31:58 am »
Wow nice :D
* DJ Omnimaga can't wait until he can run stuff from that console, like a simple ASM game :D

Offline Eeems

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Re: KnightOS
« Reply #274 on: October 25, 2010, 12:32:39 am »
haha :P well...if someone made a simple game and I made a command for running things...;P
/e

Offline DJ Omnimaga

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Re: KnightOS
« Reply #275 on: October 25, 2010, 12:33:14 am »
Well would there be one already available in 8xp format that uses no TI-OS routines? Maybe it could run?

Offline Eeems

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Re: KnightOS
« Reply #276 on: October 25, 2010, 12:35:09 am »
no, they would have to convert it into the right format (IE relative stuff with kld and kcall etc) and pointers to the buffers. Then it would work :)

EDIT: here is the hardware command in action :D
« Last Edit: October 25, 2010, 12:44:50 am by Eeems »
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Offline shmibs

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Re: KnightOS
« Reply #277 on: October 25, 2010, 01:03:54 am »
i've never been a huge fan of terminals or direct line code editing, but still: sweetness, Eeems!

my extra 83+ is languishing from disuse and cant wait for kos.
« Last Edit: October 25, 2010, 01:12:01 am by Eeems »

Offline Eeems

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Re: KnightOS
« Reply #278 on: October 25, 2010, 01:12:36 am »
Edited to make my name right :P

thanks :)
haha well it will be a little while yet
/e

Offline DJ Omnimaga

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Re: KnightOS
« Reply #279 on: October 25, 2010, 01:36:57 am »
no, they would have to convert it into the right format (IE relative stuff with kld and kcall etc) and pointers to the buffers. Then it would work :)

EDIT: here is the hardware command in action :D

Ah ok I see. Keep up the good work on this project :)

Offline Eeems

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Re: KnightOS
« Reply #280 on: October 25, 2010, 03:30:38 am »
Yeah. When you get use to it its not that hard to make stuff relative, but at first it could be a little confusing.
Will do :)
/e

Offline LordConiupiter

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Re: KnightOS
« Reply #281 on: October 25, 2010, 09:09:18 am »
nice progress! when will we be able to download the first beta?
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Offline Eeems

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Re: KnightOS
« Reply #282 on: October 25, 2010, 09:19:46 am »
No idea


New update :) Running on the new Kernel now :)


and now CAT works :D no double error either :P
« Last Edit: October 25, 2010, 11:56:42 am by Eeems »
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Offline calcdude84se

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Re: KnightOS
« Reply #283 on: October 25, 2010, 12:27:38 pm »
No more double error all the way? :P
Looks great. Can't wait for more! :)
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Re: KnightOS
« Reply #284 on: October 25, 2010, 04:45:17 pm »
I'm glad you got this working on a newer version of the kernel!  Could you send me what you have?
Also, for running programs, you could make EXEC [filename] execute a program.  Just use the system routine ExecProgram with the name of the file in DE.