0 Members and 1 Guest are viewing this topic.
What if someone runs an ASM program that totally takes control of the entire calc, though, even disabling interrupts? Isn't ASM that powerful or will your program detect what code is about to be ran and prevents its execution like an antivirus?
Ah, thanks for clarifying. What if someone runs an ASM program that totally takes control of the entire calc, though, even disabling interrupts? Isn't ASM that powerful or will your program detect what code is about to be ran and prevents its execution like an antivirus?
Last I heard, KOS supports programs that disallow threading. Most games would probably want to do this for speed reasons.
So, I wonder... How's KnightOS? Still think you can launch a Developper's/Beta version in 1 January?
Quote from: ScoutDavid on December 05, 2010, 03:15:40 pmSo, I wonder... How's KnightOS? Still think you can launch a Developper's/Beta version in 1 January?I know he'll be able to launch the version by 1 January for a fact. I'm working on USB routines, so I know those won't really be in KOS dev version. I'm not sure, but I'm pretty sure he'll get it done.
I know he'll be able to launch the version by 1 January for a fact.
Will that release be publicly available or only for certain people?
Right. Well, I will probably still check it out anyway, just to see how it looks like on-calc.
Quote from: DJ Omnimaga on December 05, 2010, 05:32:47 pmRight. Well, I will probably still check it out anyway, just to see how it looks like on-calc. I'm not sure if it will be bootable. I'm guessing not, since I'm pretty sure he's releasing the kernel.