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that looks great Hoffa! I heard that graphics rendering for Lua is a slow stack-based method (For NLua, at least) -- what is the framerate right now?
That looks nice. If I was you however, I would start with a small Pokémon demo with only like 20 Pokémons maybe to not start too big. That's unless you have a lot of project and programming experience, though. I guess maybe there will be no smooth scrolling, right?Fortunately Lua speed is better than nothing at least. It seems we can do pretty awesome stuff in it and the slow speed might encourage people to try finding new optimizing tricks in the process.
By the way, when we documented the lua functions when we discovered them, we didn't know platform.window:invalidate() would accept arguemtns that specify *what part of the screen" you want to refresh.
That's why I told you It's there : http://wiki.inspired-lua.org/platform.window:invalidate
Are you planning to eventually release the source code? It would be nice for people who wants a tilemapper