Author Topic: Color tetris  (Read 37224 times)

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Offline Jim Bauwens

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Re: Color tetris
« Reply #60 on: November 14, 2011, 02:30:34 pm »
Very very good job, it looks wonderful :)
« Last Edit: November 14, 2011, 06:06:46 pm by jimbauwens »

Offline Nick

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Re: Color tetris
« Reply #61 on: November 14, 2011, 03:04:39 pm »
I uploaded it to omnimaga and ticalc, so now wait untill it gets approved :) hmmm, i wonder how long this will take xp

@Hayleia thanks, go ahead :)

@Stefan Bauwens, no i don't, i live in bruges, but as i see on which distance most of the users here live, St-Niklaas is just around the corner :)

@jimbauwens, thanks, i don't know what to say anymore xp

--edit--
It's already approved, in like 10 minutes, woehoew!!!
here it is:
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=742
« Last Edit: November 14, 2011, 03:11:21 pm by Nick »

Offline AzNg0d1030

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Re: Color tetris
« Reply #62 on: November 15, 2011, 11:14:15 pm »
OMG the suffering I went through before I finally got this! IT'S AWESOME. Though I noticed that the 40 lines mode has no high score input... Is there supposed to be one that I'm missing? There was one for time trial.

Noticed you fixed the speed problem, though on 40 lines the last 10 lines was like god speed and I was very close to failing when I only had 3 lines to go!

GJ
You just lost the game.



Offline Nick

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Re: Color tetris
« Reply #63 on: November 18, 2011, 02:34:51 pm »
For all the fans of ColorTetris (if there are any xp), i'm already working on a newer and better version! i fixed the highscore failure with the 40 lines mode..that was so stupid, and it's so weird i didn't notice that (also, i had some other testers that are not on this forum, and they didn't noticed it too xs nice testers...).

Things to improve in the new edition:
-Highscore save working perfectly (untill now you had to have a highscore higher than the first one, otherwise it wasn't recorded as a second or third highscore)
-better graphics (more like the real tetris blocks)
-a little slower, cause it's really too hard to reach that 40 lines for example (thx AzNg0d1030)
-Not restarting game when entering within the pause menu, but resuming game
-ghostblock correction (L and reversed L blocks, maybe not giving it a color, cause i've heard that it's confusing when playing on a high speed)
-no overlapping of blocks on any moment
-blocks starting out of the screen (above)
-automatic screen of game over when finished (now you had to press anything but enter to get the menu, i really don't know why, cause i've put a invalidate() but i seems to be not working)
-have something else than the number indicating the level (backgroundcolor for example)
-limit # of chars in highscore names
-correcting hold function (if anyone finds that bug, tell me, cuase i've only heard that from AzNg0d1030, and i've not seen it myself)
-...

Bugs can still be reported here or to my emailadres (if they are not in this list ofcourse)

Thanks to everyone who helped developping it, and everyone who already downloaded it (that seems to be stimulating to go on xp)

Offline AzNg0d1030

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Re: Color tetris
« Reply #64 on: November 18, 2011, 06:15:16 pm »
For all the fans of ColorTetris (if there are any xp), i'm already working on a newer and better version! i fixed the highscore failure with the 40 lines mode..that was so stupid, and it's so weird i didn't notice that (also, i had some other testers that are not on this forum, and they didn't noticed it too xs nice testers...).

Hehe... I'm good >:D

Yeah I found out that when I said that the piece would teleport after being held too long, I found that it would teleport usually to a piece of the same color that was already placed down, either taking its place (like on it, so basically no difference other than the fact the held piece is gone) or connecting to it and extending it, overlapping others.

This also happens when say a blue S piece is coming down and I press tab to get out my held blue S piece.  I thought it disappeared when it possibly took the place of the blue piece that was already coming down.  Where this theory came from: Usually when you get out a held piece it starts from the top of the screen.  Like the situation above, the piece just keeps coming
O_O
« Last Edit: November 18, 2011, 06:17:02 pm by AzNg0d1030 »
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Offline DJ Omnimaga

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Re: Color tetris
« Reply #65 on: November 19, 2011, 02:11:42 pm »
The new version seems promising. I didn't read the whole thread but does it fix the bug where the piece that is falling doesn't have its guide shown completely at the bottom of the screen? I don't know how to replicate this, but sometimes the guide you see at the screen bottom that shows where your piece will land is one block too high.

Offline AzNg0d1030

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Re: Color tetris
« Reply #66 on: November 19, 2011, 08:56:20 pm »
The new version seems promising. I didn't read the whole thread but does it fix the bug where the piece that is falling doesn't have its guide shown completely at the bottom of the screen? I don't know how to replicate this, but sometimes the guide you see at the screen bottom that shows where your piece will land is one block too high.
He said he fixed it
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Offline DJ Omnimaga

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Re: Color tetris
« Reply #67 on: November 20, 2011, 02:37:40 am »
Ok good. I wasn't sure if he noticed that bug but I didn't feel like reading through the 6 pages of text. X.x

Offline AzNg0d1030

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Re: Color tetris
« Reply #68 on: November 20, 2011, 11:52:20 am »
Ok good. I wasn't sure if he noticed that bug but I didn't feel like reading through the 6 pages of text. X.x
Haha, there was a big post that he did of it! :P
(And don't worry, there are a lot more bugs I've found that I've already said to him)
« Last Edit: November 20, 2011, 11:52:50 am by AzNg0d1030 »
You just lost the game.



Offline BalancedFury

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Re: Color tetris
« Reply #69 on: November 20, 2011, 03:49:28 pm »
Did you fix the bug I posted yet? :D
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Nick

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Re: Color tetris
« Reply #70 on: November 23, 2011, 02:31:38 pm »
i'm sorry, but i'm very busy with schoolwork now..   we have to make a lot of reports of things we did in class, so i really need to find the time for it xs i'm very sorry, but trust me, as soon as i have more time i'll return with a full new version of ColorTetris, i promise 

just have some patience...

btw, i'll have it totally remastered, i mean that i'll start from scratch, and i'll give it the cliché, but still orignial name "ColorTetris !!" (with the !! for both meanings, understood)

Offline aeTIos

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Re: Color tetris
« Reply #71 on: November 23, 2011, 03:26:47 pm »
Eh, do you happen to have scores? I can't see them in the video.
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Offline Nick

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Re: Color tetris
« Reply #72 on: November 30, 2011, 02:50:53 am »
well, i might let it rest for a while, as everytime i watch the code, i'm getting squint  but updates will come within a certain amount of time, but not this week, and also not the one after that xs

Offline Jim Bauwens

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Re: Color tetris
« Reply #73 on: November 30, 2011, 04:00:50 am »
Well, have fun when you start again :)

Offline Nick

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Re: Color tetris
« Reply #74 on: December 03, 2011, 02:17:04 pm »
I'm back with the first view on ColorTetris!! .
It does not yet feature highscores and sother stuff, but it works! many bugs have already been eliminated (as i started from scratch), and here's a short screenie to give you an idea.

Please tell me which sprite i should use for the tiles. I really don't know, but if you have something better, show me, i want it to be good this time :) they have to be 10*10px