Author Topic: Hangman for Lua  (Read 11794 times)

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Offline Jim Bauwens

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Re: Hangman for Lua
« Reply #15 on: December 27, 2011, 04:39:33 am »
Looks nice :)
Is there a fixed width font for the Nspire?
If you mean a font to display stuff with gc:drawString, then no. If you really need to get the width of your string use gc:getStringWidth(string).

Offline cyanophycean314

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Re: Hangman for Lua
« Reply #16 on: December 27, 2011, 12:44:23 pm »
Here's the newest version of the game with over 200 words! That'll be nothing when Loulou integrates the translator.

New Features
  • Enter Key for retrying previous word
  • Difficulty Levels
  • 2 Player

Character spacing has not really been fixed, but it's good enough.

Source and Program attached!

Will upload to Ticalc soon.

Offline Xeda112358

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Re: Hangman for Lua
« Reply #17 on: January 17, 2012, 07:36:17 pm »
Wow, this looks nice! I have made hangman games in the past, so I will definitely try to recreate this, too! I will put you in the credits, too! I have already the Pokédex (up to 493) ready to use for the TI-83+/84+ Maybe that could be helpful (using Pokémon or other game characters).

Offline cyanophycean314

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Re: Hangman for Lua
« Reply #18 on: January 17, 2012, 09:28:50 pm »
I plan on having a little update for this soon, just a bug fix and some more words. Aiming for 250!

@Xeda: Good luck, even though I am not very well versed in Pokemon. I have beaten Pokemon Yellow!  ;D