Hi everyone,
It's been some time since I last checked Omnimaga (although I've never been an active member), but now that I'm finished with my exams I finally have the time to program a calculator game again. And now I noticed that OS 3.2 has been released! I really want to try the Physics engine, because I'm thinking of making a game utilizing it, but I don't really know how to start.
I saw the video of the physics engine, but couldn't find the source code for it. Also, TI's documentation is pretty sparse. I assumed you didn't need to initialize the engine like you normally should, and I've been able to add a space, a body, and a shape. But how do I draw this? I guess you should somehow loop over all shapes and draw them in the positions the engine tells you to, but how do I do this? Or is there a better way? I can't find it in the reference...
On a side note: is using this physics engine overkill for a simple platforming game?