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Quote from: DJ_O on January 05, 2012, 03:03:53 pmEDIT Weird I don't notice much of a frame difference. Is it just due to the getkey speed limitation and lack of smooth character movement?Actually I just noticed that that TNS used the timer to refresh the screen every 0.01s (I was measuring the FPS), rather than updating after moving Link (I uploaded again and updated the link). I think why it doesn't seem to be that much faster is because of the key repeat limitation indeed. Also if I had used a map with loads of sprites you would have seen a huge improvement, but even now it should be quite a bit more responsive.
EDIT Weird I don't notice much of a frame difference. Is it just due to the getkey speed limitation and lack of smooth character movement?
If getkeySet movement distance in one varEndElseMove by one pixel along the directionDecrease the movement variable
hoffa, could anything done with Ndless Lua extensions to improve the engine?An alternative to the default key press detection?Scrolling?A wrapper to nRGBlib's drawTile8Multicolors()?