Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Lua
»
Те́трис, anyone?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Те́трис, anyone? (Read 4245 times)
0 Members and 1 Guest are viewing this topic.
devpolytechnic
LV0
Newcomer (Next: 5)
Posts: 4
Rating: +0/-0
Те́трис, anyone?
«
on:
September 25, 2011, 08:50:49 am »
No matter how many tutorials I scroll through online, I can't seem to find any that show how to program something like Tetris. How do you program the pieces and all; how do you program so that the pieces' "skin" is not just blocks of color; how do you make it so that when the pieces line up, you get points?
Considering the fact that Lua has only been in the TI-Nspire CX/CX CAS OS for several months, I don't expect for there to be many tutorials online. Maybe somebody could create one
If there are any tutorials on this that I haven't found, please tell me!
Thanks in advance.
Logged
i like programming
#include <iostream>
int main()
{
cout << "Hello, World!" << endl;
}
public class HelloWorld{
public static void main(String[] args){
System.out.println("Hello, World!");
}
}
Define helloworld()=
Prgm
Disp "Hello, World!"
EndPrgm
function on.paint(gc)
gc:drawString("Hello, World!",125,100)
end
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: Те́трис, anyone?
«
Reply #1 on:
September 25, 2011, 12:32:41 pm »
Among other examples, you can find a Lua tetris here (at the bottom) :
http://www.compasstech.com.au/TNS_Authoring/Scripting/
For tutorials, go to :
http://www.inspired-lua.org
«
Last Edit: September 25, 2011, 12:32:52 pm by adriweb
»
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
ExtendeD
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 825
Rating: +167/-2
Re: Те́трис, anyone?
«
Reply #2 on:
September 25, 2011, 04:22:07 pm »
devpolytechnic: you need to find a data structure (array, objects, table, ...) to represent a piece, and the whole screen. Combines this with an algorithm than scans those structures to check for collisions and lines.
Logged
Ndless.me
with the finest TI-Nspire programs
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Lua
»
Те́трис, anyone?