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Omnimaga
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Те́трис, anyone?
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Topic: Те́трис, anyone? (Read 4258 times)
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devpolytechnic
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Те́трис, anyone?
«
on:
September 25, 2011, 08:50:49 am »
No matter how many tutorials I scroll through online, I can't seem to find any that show how to program something like Tetris. How do you program the pieces and all; how do you program so that the pieces' "skin" is not just blocks of color; how do you make it so that when the pieces line up, you get points?
Considering the fact that Lua has only been in the TI-Nspire CX/CX CAS OS for several months, I don't expect for there to be many tutorials online. Maybe somebody could create one
If there are any tutorials on this that I haven't found, please tell me!
Thanks in advance.
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i like programming
#include <iostream>
int main()
{
cout << "Hello, World!" << endl;
}
public class HelloWorld{
public static void main(String[] args){
System.out.println("Hello, World!");
}
}
Define helloworld()=
Prgm
Disp "Hello, World!"
EndPrgm
function on.paint(gc)
gc:drawString("Hello, World!",125,100)
end
Adriweb
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Rating: +229/-17
Re: Те́трис, anyone?
«
Reply #1 on:
September 25, 2011, 12:32:41 pm »
Among other examples, you can find a Lua tetris here (at the bottom) :
http://www.compasstech.com.au/TNS_Authoring/Scripting/
For tutorials, go to :
http://www.inspired-lua.org
«
Last Edit: September 25, 2011, 12:32:52 pm by adriweb
»
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TI-Nspire Lua programming
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Tutorials
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ExtendeD
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Re: Те́трис, anyone?
«
Reply #2 on:
September 25, 2011, 04:22:07 pm »
devpolytechnic: you need to find a data structure (array, objects, table, ...) to represent a piece, and the whole screen. Combines this with an algorithm than scans those structures to check for collisions and lines.
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Те́трис, anyone?