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For optimal performance I think it would need to be converted to 2D, though (keeping the same graphics or close)
there are probably a few people who would want to. don't expect an answer that quickly, though we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.
Quote from: shmibs on September 23, 2012, 06:08:02 amthere are probably a few people who would want to. don't expect an answer that quickly, though we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.I didn't double post.
Quote from: Augs on September 23, 2012, 10:36:20 amQuote from: shmibs on September 23, 2012, 06:08:02 amthere are probably a few people who would want to. don't expect an answer that quickly, though we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.I didn't double post.Actually you did :http://ourl.ca/17067/317525http://ourl.ca/17067/317570The second link is an actual double-post (when someone posts two consecutive messages on a forum within less than 24 hours or so, even if the two are different)But yeah in the entire world, there may be about 5 or 6 TI-Nspire game programmers that are active at the same time. Among those, if no one happens to like animal crossing (seeing how few 84+ animal crossing projects there were in the last decade) then it might take even longer for anyone to reply. Another issue is that Animal Crossing is a very recent console game, so maybe people fear this project will be too much of a burden to work on. It can be very hard to have a team project going, so the best thing would maybe be to start up and if for example you need sprites, graphics or help on coding some parts of the game, then hopefully someone will answer within the next few weeks or something.
For Lua, you can store data and saves using the document's variables. These can be recalled during later runs. What you would probably want to do is do a var.store() of a list containing all the save data. Then you can use var.recall() to load the variables. Head to Inspired-Lua for more detailed coverage.Good luck with the project!
I think if the user saves the document, it saves the variables too.