Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Lua
»
Ti RPG 2 done in Lua (V0.06)
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
6
Go Down
Author
Topic: Ti RPG 2 done in Lua (V0.06) (Read 32249 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #15 on:
November 06, 2011, 02:22:37 pm »
Looking good so far. I'm glad it's possible to only refresh parts of the screen. Should be faster. In TI-83+ BASIC when you draw something, it refreshes everything, which can be incredibly slow at times.
Logged
Ghezra
LV2
Member (Next: 40)
Posts: 30
Rating: +4/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #16 on:
November 06, 2011, 02:36:21 pm »
Yeah DJ, originally in the Main Menu it refreshed the screen ever 1/10th of a second, and it used to recompile the image over and over.
Then I made it to where it only loads the image once when the image variable is still nil,
Then I made it to where it only redraws below the image entirely.
Its a rough process of optimization
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #17 on:
November 06, 2011, 02:54:19 pm »
Cool to hear.
Also question: Is it your first Nspire project ever? If so, for now I would avoid venturing into scrolling yet and focus on the basics of the engine. It's best to start smaller then add more feature once you feel ready to. Also note that scrolling, unless the Nspire has actual scrolling commands, might slow things down.
Logged
Ghezra
LV2
Member (Next: 40)
Posts: 30
Rating: +4/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #18 on:
November 06, 2011, 04:35:33 pm »
Considering I dont even know what you mean by scrolling, I'll just take your word for it. And Yes this is my first Nspire project. Which is also why I'm completely open for any and all opinions/recommendations about the code
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #19 on:
November 19, 2011, 02:17:59 pm »
Oh I meant when your character is walking around, but on the screen what you see moving around is the trees, buildings, roads, etc, instead of just your character. That's scrolling. Another example of scrolling is the text in movie credits that moves up.
Logged
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #20 on:
November 24, 2011, 02:49:11 pm »
This is great, TI RPG is one of the best TI-nspire Basic games made and it's good to see it being ported to Lua.
Eventually you could make a graphical RPG
«
Last Edit: November 24, 2011, 02:49:55 pm by Jonius7
»
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
Ghezra
LV2
Member (Next: 40)
Posts: 30
Rating: +4/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #21 on:
March 04, 2012, 02:31:06 am »
So, I've been hard at work porting all the code to Lua.
I get to a semi-stopping point, and pasted the code into the student software (after using the TI scripting tools) And when I past into a new page, it completely crashes the student software dead.
I even tried just commenting out the entire code and pasting it and it crashes. I loaded up an earlier version of the code and it pastes fine. So something I added since the last version is crashing the software even if its commented out.
If someone can glance through the code and find something that is likely the culprit, please let me know. I have some suspicions and I'm working on it, but I added hundreds of lines of code and restructured the entire source code since I last checked it on the Nspire software. Brother.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #22 on:
March 04, 2012, 02:33:09 am »
Well the student software is unfortunately not very reliable for testing. A lot of Lua games do not run correctly in it. You would have to test on-calc.
I guess you can post the code here too, though, in case people can help. Preferably in the Lua programming sub-forum, though.
Nice to see you again btw!
Logged
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #23 on:
March 04, 2012, 02:57:20 am »
Yup, post your code like DJ_O said, and I (and others) will take a look at it.
You could try using nspire_emu too, since it runs the hand held OS.
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
Ghezra
LV2
Member (Next: 40)
Posts: 30
Rating: +4/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #24 on:
March 04, 2012, 03:01:48 am »
I AM in the lua subforum?
Also, I posted the code in the main post. (its where I keep updating the code)
also also, I figured it out.
In the original TIRPG, he used UTF-8 symbols, and lua doesn't support them, so it immediately crashed.
I'll be updating the code in the original thread to be working for your testing pleasure.
Alsox3, Thank you for the prompt replies!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #25 on:
March 04, 2012, 03:04:36 am »
Oh wait yeah the topic is in the Lua section. If I remember it used to be under project, though. I probably forgot it was moved around a while ago.
And glad you figured out the problem.
Logged
Ghezra
LV2
Member (Next: 40)
Posts: 30
Rating: +4/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #26 on:
March 04, 2012, 03:56:12 am »
Now that I have the next week off and can just solely work on this project. I'll have a completely functioning RPG here probably by monday night to then begin tweaks and GUI customizations. There isn't much code thats left to be ported from the NspireBASIC code. When I have it to where combat at least works, I'll post the .tns file itself as I hit each version so I can also get some feedback on what works and what doesnt.
Logged
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #27 on:
March 04, 2012, 09:50:51 pm »
Nice job! Just saw this thread today. Looks great and can't wait to see more come out of this project!
«
Last Edit: March 04, 2012, 09:51:01 pm by cyanophycean314
»
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #28 on:
March 05, 2012, 04:30:15 am »
That looks like great progress you've made recently. Don't forget credits to Superbany, who created the original game.
«
Last Edit: March 05, 2012, 04:30:36 am by Jonius7
»
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: Ti RPG 2 for the Nspire done in Lua
«
Reply #29 on:
March 05, 2012, 12:06:19 pm »
I love it
Really keeps me busy in SRT
Logged
Print
Pages:
1
[
2
]
3
4
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Lua
»
Ti RPG 2 done in Lua (V0.06)