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I think. LuaZM should be fine enough, but I guess Flyingfisch and Kerm would need to confirm.
"welcome to the world of computers, where everything seems to be based on random number generators"
I would like it in both C and LuaZM, don't know how hard that would be.
Quote from: flyingfisch on January 07, 2014, 12:41:57 pmI would like it in both C and LuaZM, don't know how hard that would be.As f**ing hard as porting SDL in both C and Lua, and this, just for you ? IMHO of course.Feel free to downgrade this post, but I hate the way "can't wait a PRIZM version" and "I want it in both C and LuaZM" are formulated, so demanding ...
In a nicer way, I would also add that it can be hard to develop for a calculator that we don't own. It is far worse with the PRIZM, because the simulator has a 90 day trial period that is very hard to get around and the full version is $200. On top of that, LuaZM is an interpreter written in C, and C/ASM doesn't run properly in the emulator (either too slow, too fast or freezing).
I got my license and will be resuming development. During my break I have been working on improving my C skills and am really considering porting everything to C. By keeping all of the WZ definitions abstract this project would be very portable and would allow way more flexibility. I guess we will see what happens when the time comes. Until then I need to finish up my documentation before classes resume so maybe expect something by the end of next week? I am a slave to my schedule so I will see how it goes.
So I really don't see why I got a downvote.
The real problem is on the form, as I said it in my previous post, even if he has the will to port it.Also, if he already said he has the will to do it, why demanding it again ? (yes, your post looks like a demand).
LuaZM should be OK, though there are issues with loading libraries.I would like it in both C and LuaZM, don't know how hard that would be.