Author Topic: Updating WZGUILib  (Read 158825 times)

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Offline jwalker

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Re: Updating WZGUILib
« Reply #210 on: December 16, 2012, 04:30:16 pm »
I am adding a password char feature to textboxes right now.
Also, wouldn't it be awesome if we could use lua to connect calc-calc?
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Offline ElementCoder

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Re: Updating WZGUILib
« Reply #211 on: December 17, 2012, 04:10:17 am »
I wonder if that's possible. Seeing how jimbauwens succeeded to control an LED display through Lua, shouldn't it be possible to do the same with calcs? Perhaps we could even use a splitter and go even further, 4 calcs at the same time :P

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Offline jwalker

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Re: Updating WZGUILib
« Reply #212 on: December 17, 2012, 09:10:15 am »
I think it would be useful if we could, I can think of a lot of things that could be done.
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Offline flyingfisch

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Re: Updating WZGUILib
« Reply #213 on: December 17, 2012, 11:26:55 am »
I am, but it will definately be some time because I barely have enough time to work on the Nspire version. I plan on starting the prizm port right after I release WZGUILib 3.0 (this release), but I have to add a few features before I do release it. WZGUILib Prizm 1.0 will actualy be just a port of WZGUILib 3.0, and the versions will be numbered from there.

Will it be in C or will it be in LuaZM?



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Offline jwalker

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Re: Updating WZGUILib
« Reply #214 on: December 17, 2012, 05:45:31 pm »
LuaZM, it will be much easier to port that way
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Offline flyingfisch

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Re: Updating WZGUILib
« Reply #215 on: December 17, 2012, 06:24:07 pm »
LuaZM, it will be much easier to port that way

You do know that LuaZM doesn't support modules yet, right?



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Offline Levak

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Re: Updating WZGUILib
« Reply #216 on: December 17, 2012, 06:45:20 pm »
LuaZM, it will be much easier to port that way

You do know that LuaZM doesn't support modules yet, right?
Neither TI' one

By the way, adapting a High level language script to a low level language (such as C) program is one of the most difficult thing to do : It is even easier to restart from scratch.
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Re: Updating WZGUILib
« Reply #217 on: December 17, 2012, 06:46:33 pm »
LuaZM, it will be much easier to port that way

You do know that LuaZM doesn't support modules yet, right?
Neither TI' one

By the way, adapting a High level language script to a low level language (such as C) program is one of the most difficult thing to do : It is even easier to restart from scratch.


So you have to copy and paste the library into the beginning of the program?



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Offline Levak

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Re: Updating WZGUILib
« Reply #218 on: December 17, 2012, 06:50:37 pm »
So you have to copy and paste the library into the beginning of the program?

Hell yeah.

Edit : I found non-portable tricks with Make3D but this is another story
http://ourl.ca/10565/242834
« Last Edit: December 17, 2012, 06:55:27 pm by Levak »
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Re: Updating WZGUILib
« Reply #219 on: December 17, 2012, 06:53:21 pm »
So you have to copy and paste the library into the beginning of the program?

Hell yeah.

Woah. Even luafx can do better than that.

So if multiple programs use the same libraries, isn't that a whole lot of wasted space?



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Offline Levak

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Re: Updating WZGUILib
« Reply #220 on: December 17, 2012, 06:57:50 pm »
So you have to copy and paste the library into the beginning of the program?

Hell yeah.

Woah. Even luafx can do better than that.

So if multiple programs use the same libraries, isn't that a whole lot of wasted space?
TNS files are zipped. This prevents us to see the crappy lack of space TI produces (that becomes LZW compressed).
Lua app is the best serialized app (it is simply not serialized). Other apps serialization is h-o-r-r-i-b-l-e.
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Offline jwalker

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Re: Updating WZGUILib
« Reply #221 on: December 17, 2012, 09:43:26 pm »
LuaZM, it will be much easier to port that way

You do know that LuaZM doesn't support modules yet, right?
Neither TI' one

By the way, adapting a High level language script to a low level language (such as C) program is one of the most difficult thing to do : It is even easier to restart from scratch.


Exactly, I may make a C version one day, but that one day could be years away
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Re: Updating WZGUILib
« Reply #222 on: December 28, 2012, 12:06:32 pm »
I have not gotten as much done as I would have liked this week, but then again I worked everyday since Christmas. I should have time this weekend though and tonight to at least work on the documentation.
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Offline jwalker

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Re: Updating WZGUILib
« Reply #223 on: December 31, 2012, 12:53:41 am »
Alright, here is the newest version, all textboxes now support password char. In the .tns is an example.
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Offline Nick

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Re: Re: Updating WZGUILib
« Reply #224 on: December 31, 2012, 02:22:56 am »
Wow, you really put a lot of work into this. Glad you're still doing it, is it ok if I use parts of the code for a game of mine (with credits of course), because it would be a shame not to use it :)