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Updating WZGUILib
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Topic: Updating WZGUILib (Read 158776 times)
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jwalker
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Almost everything I have released includes a 'WZ'
Re: Updating WZGUILib
«
Reply #285 on:
March 10, 2013, 01:29:28 pm »
So some things that have been on my mind:
1. I think I need to add padding to controls, to make them look less flat, right now WZ looks pretty flat.
2. Currently WZ is very flexible and customizable, but is it too flexible? Should I standardize some things, like the window title bar and title colors?
3. I also finished up the rounded button class last night.
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jwalker
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Almost everything I have released includes a 'WZ'
Re: Updating WZGUILib
«
Reply #286 on:
March 23, 2013, 04:27:44 pm »
Here is a simple update, it fixed a minor issue in the console, which the example in the script shows. You can now use it for logging, a bug wouldn't let you before.
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ElementCoder
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Re: Updating WZGUILib
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Reply #287 on:
April 09, 2013, 02:33:15 am »
Flexibility is always a plus, but maybe you could incorporate some default things like a default window color as you proposed.
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jwalker
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Re: Updating WZGUILib
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Reply #288 on:
April 09, 2013, 09:27:04 am »
That is what I was thinking.
Also I have not gotten much work done as I have hit my busy season and it doesn't help that I graduate in like 28 days.
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jwalker
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Almost everything I have released includes a 'WZ'
Re: Updating WZGUILib
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Reply #289 on:
April 20, 2013, 10:26:29 am »
Could someone give me an example of an error handler? Mine never seems to get called, and I don't know what I'm doing wrong.
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Adriweb
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Re: Updating WZGUILib
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Reply #290 on:
April 20, 2013, 01:21:59 pm »
from line 4702 to 4718 for example :
https://github.com/adriweb/EEPro-for-Nspire/blob/master/EEPro.big.lua#L4702
It will only be called upon erroring.
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jwalker
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Re: Updating WZGUILib
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Reply #291 on:
April 20, 2013, 02:37:47 pm »
Wow, I just found out it works if you don't have breakpoints enabled...
Also I added the picture button.
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Re: Updating WZGUILib
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Reply #292 on:
April 21, 2013, 09:31:56 am »
I've also added a flashing cursor to textboxes, I also have done a few minor clean up things.
I'm planning to add more containers, such as group boxes and a grid control, the grid will not be drawn and will be there for cosmetic purposes. I also need to ad the table and work on scroll bars.
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Dapianokid
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Re: Updating WZGUILib
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Reply #293 on:
April 21, 2013, 04:41:42 pm »
This doesn't work on OS 3.1.0.192, does it?
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jwalker
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Re: Updating WZGUILib
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Reply #294 on:
April 21, 2013, 09:04:20 pm »
The most current one is for 3.2, but I do make a backward commatible version for 3.1.
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Re: Updating WZGUILib
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Reply #295 on:
April 22, 2013, 05:43:34 pm »
dooo want
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jwalker
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Re: Updating WZGUILib
«
Reply #296 on:
April 22, 2013, 09:32:57 pm »
Go ahead and try it out sometime, I'm always able to answer questions.
Also I added a bindEvent function to dialogs, this is so you can re-rout say a close command back to a function that you define. I only have this so if you need to customize something like the close command. I will have an example of this as I am writing an example program and hope to have it up soon-ish.
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Re: Updating WZGUILib
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Reply #297 on:
April 23, 2013, 09:29:01 am »
Tonight Im going to add an ordered pair control.
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Re: Updating WZGUILib
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Reply #298 on:
April 23, 2013, 07:38:56 pm »
where is the newest backwards compatibile version?
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jwalker
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Re: Updating WZGUILib
«
Reply #299 on:
April 23, 2013, 07:41:35 pm »
It hasn't even been made yet, but WZ 2.1 is still up at ticalc, which was released purely for OS 3.1, but that may change soon as most of these updates fix critical bugs.
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Updating WZGUILib