Author Topic: Will Lua erase the need for Ndless?  (Read 22932 times)

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Offline fb39ca4

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Re: Will Lua erase the need for Ndless?
« Reply #45 on: June 11, 2011, 09:13:27 am »
That would be pretty cool, but probably a significant amount of work :)

Besides embedding Lua scripts in Ndless programs, I think that for correct interaction between native code and the Phoenix math stack (especially, R/W access to variables embedded in the document), we'll have to figure out how to embed a Ndless document in a "normal" TNS document.
That would be pretty cool! We could have game engines written in C, but modified by the way of lua scripts.

Offline GB

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Re: Will Lua erase the need for Ndless?
« Reply #46 on: June 11, 2011, 10:47:04 am »
Is there currently a version of Ndless 3.0 in the works?
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Offline bsl

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Re: Will Lua erase the need for Ndless?
« Reply #47 on: June 11, 2011, 11:01:31 am »
Is there currently a version of Ndless 3.0 in the works?
Thats somehing completeley unpredictable.
Finding bugs and exploiting them is an art and a science.
Its a time consuming trial and error process.
How much of your personal time to do this is a factor.

Offline JosJuice

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Re: Will Lua erase the need for Ndless?
« Reply #48 on: June 11, 2011, 11:10:56 am »
Is there currently a version of Ndless 3.0 in the works?
http://ndlessly.wordpress.com/

"The upcoming Ndless v3.0, compatible with OS 3.0, is under development, and I was hoping to share an alpha version soon"

Offline GB

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Re: Will Lua erase the need for Ndless?
« Reply #49 on: June 11, 2011, 12:54:47 pm »
That's good to hear.
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