Author Topic: Can anyone explain the math behind 3d projection in english plz?  (Read 10578 times)

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Offline fb39ca4

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Re: Can anyone explain the math behind 3d projection in english plz?
« Reply #15 on: January 10, 2011, 12:56:20 pm »
Now, there's tesselation, which is even better because you can get as many polygons as your graphics card can handle, giving you the same effect.
I just wanted to figure this out for a [possible] calc project, so theres probably not going to even be lighting.