Author Topic: Computing Arcsine  (Read 3486 times)

0 Members and 1 Guest are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Computing Arcsine
« on: March 30, 2015, 01:48:30 pm »
I'm really peeved that I cannot seem to find an algorithm for computing arcsine that works like what I have. This algorithm is based on my work from years ago to compute sine and I have no idea why I never reversed it before now. Anyways, the algorithm:
ArcSine(x), ##x\in[-1,1]##
Code: [Select]
    x=2x
    s=z=sign(x)
iterate n times
    x=x*x-2
    if x<0
        s=-s
    z=2z+s
return pi*z*2^(-n-2)
This algorithm extracts one bit each iteration, so for 16 bit of accuracy, you would iterate 16 times. I think it is a pretty cute and compact algorithm, so where is it? @_@

As a note, at the endpoints {-1,1} it may not give the expected answer. In both cases, if allowed to run infinitely, it would return (in binary): ##\frac{\pi}{2}.1111111111111..._{2}## which of course is equivalent to ##\frac{\pi}{2}##.