Author Topic: Integration by Parts  (Read 8297 times)

0 Members and 1 Guest are viewing this topic.

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: Integration by Parts
« Reply #15 on: November 07, 2012, 07:37:48 pm »
same reason taking the square root of something is harder then squaring it. Reversing processes is often harder then the original process. Things get even harder for integrating when you move to multiple variables. I've always liked deriving a lot more then integration though recently I've begun liking integration more. Its much more of an art like logical proof or trig identities
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Integration by Parts
« Reply #16 on: November 07, 2012, 08:58:55 pm »
Yeah I learnt that just this semester too. It was some weird stuff like integrate(u*dv) = u*v+integrate(du*v) or something similar. Pretty useful when you have to integrate something hard to integrate such as ln x. You'll just have to pose u = ln x and dv = whatever else there is in the equation so du would be 1/x and v = integrate(dv), so it'll be easier to integrate stuff.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Integration by Parts
« Reply #17 on: November 07, 2012, 09:03:14 pm »
Woo, Ultraviolet Voodoo! XD Oh, mnemonics... Also: Ruler, we learned integration in the second half of AB, but then didn't learn things like integration by parts till BC.  So maybe you're talking about college courses, but AP-wise, integration definitely does NOT necessarily mean you are in BC.  In fact, if you didn't learn to integrate at all, you'd be pretty much screwed on the AP test... =P
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: Integration by Parts
« Reply #18 on: November 07, 2012, 09:25:23 pm »
I meant the advanced integration techniques. Most of the advanced techniques are BC only.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: Integration by Parts
« Reply #19 on: November 08, 2012, 08:17:48 am »
Ah yeah, stuff like that : http://cedprog.pagesperso-orange.fr/prepa/math/Chap_13.pdf :P
(french isn't really important, maths matter here ^^)

Also, I made a program some time ago, that smartly makes integration by parts steps by steps, for the nspire, in basic :
http://tiplanet.org/forum/archives_voir.php?id=4481  (french and english !)

Critor also made one with a GUI and also steps by steps, in Lua, but I can't find it hosted, mayeb it's not ready yet.
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation