Author Topic: Portal Physics  (Read 15820 times)

0 Members and 1 Guest are viewing this topic.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Portal Physics
« Reply #15 on: October 14, 2013, 07:03:33 am »
Just watch out for falling portals :P
If you like my work: why not give me an internet?








Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Portal Physics
« Reply #16 on: October 14, 2013, 08:00:35 am »
I would think Runers szenario A, thus also harolds szenario A, because portals only change mere position, not relative to the portal, so no momentum is created

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal Physics
« Reply #17 on: October 14, 2013, 04:11:41 pm »
I'd agree with Harold here.

IIRC in the first Portal game the portal is reset if it's support moves. Where's the moving one in P2 already ?
« Last Edit: October 14, 2013, 04:13:00 pm by Streetwalker »

Offline harold

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 226
  • Rating: +41/-3
    • View Profile
Re: Portal Physics
« Reply #18 on: October 14, 2013, 04:15:27 pm »
Chapter 5 - Area 3
Blog about bitmath: bitmath.blogspot.nl
Check the haroldbot thread for the supported commands and syntax.
You can use haroldbot from this website.

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Portal Physics
« Reply #19 on: October 14, 2013, 04:26:09 pm »
I saw a portal video on youtube where some guy showed that moving portals didn't affect your distance/speed, I couldn't tell if the portal was moving, and if it was, it probably wasn't fast enough to make a difference.

Offline Vijfhoek

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 120
  • Rating: +13/-1
    • View Profile
Re: Portal Physics
« Reply #20 on: October 14, 2013, 04:38:20 pm »
Now, replace the downwards moving piston with the actual slope thing falling down:
(beware, terrible image editing skills)


The cube will just stay stationary.

I'm a regular now! Yay!
« Last Edit: October 14, 2013, 04:40:19 pm by Vijfhoek »

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Portal Physics
« Reply #21 on: October 15, 2013, 03:46:43 am »
Keep in mind physics works the same no matter what perspective you use. This means that a portal falling towards a box must have the same result as the box falling toward the portal, but you have to take into account the difference in velocities of the other portal when changing these values.

Offline Vijfhoek

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 120
  • Rating: +13/-1
    • View Profile
Re: Portal Physics
« Reply #22 on: October 15, 2013, 10:09:55 am »
Which might be a proof of portals like in Portal being impossible.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Portal Physics
« Reply #23 on: October 15, 2013, 02:05:52 pm »
The proof for that lies not in the classical physics, but in the calculation of gravity fields. As a gravity field goes through a portal, it would still have to function, since objects that have gravity fields still function. As such, the gravity fields between the two portals would distort and, to a certan extent, balance, meaning no using portals for accelerated wall hops.