Author Topic: Maximum Security: DT's (formerly) unnamed puzzle platformer  (Read 84726 times)

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Offline Deep Toaster

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Re: DT's unnamed puzzle platformer
« Reply #75 on: May 14, 2013, 01:13:10 am »
Sorry about the random bad-news post there—more info on what happened in this post.

Good news: I'll probably have my calculator back by tomorrow, with all the stuff :)
You've shown us screenies before, did you only transfer the executable at that time? D:
Also the source, but turns out my flash drive got corrupted at just the wrong time.
You will probably find it unless you left it somewhere far away (i.e., on a vacation, restaurant or road-trip).  There always is the possibility that someone stole it, but let's face it: no one petty enough to steal people's stuff would steal a graphing calculator.  I will "loose" mine all the time, only to find at my house or at school.  Anyway, if you find it, I have a story-line for you:
Thanks codebender—turns out that's what happened, and someone at my school was nice enough to drop my calculator off at the lost-and-found.

A month late, but I hope it served him/her well in the meantime.
Name: Maximum Security

Story-Line: You are a prisoner in a maximum security prison accused unjustly of some horrendous crime and are made a felon.  You escape your cell but have no weapons.  There are turrets, water, and some other crazy stuff at this place.  (The boulders could be some task that they made the prisoners do).  You have to escape using the methods you described above.  You could also theme each level (i.e., the fenced area you break through, the vent you climb through, eccetera).  Then, just for another idea for some more crazy stuff, you could put moving helicopters (with guns) and attack dogs in the game.  You could also make a game map that is an escape plan chart or something.
This is great! Definitely sounds like something I can use :D Will credit.
To be honest, calc theft is entirely possible depending of the area he lives in. Over here I think there were about 10-20 calc thefts a year at school. Thieves just re-sold them at flea markets/lists/different school afterward.
One thing that might have helped was that it was almost certainly the only TI-84 Pocket.fr at our school (and very likely all of Oregon). Would have been easy to know it was mine.

People at my school seem to generally pretty nice though, and I'm glad for that.
« Last Edit: May 14, 2013, 01:18:05 am by Deep Thought »




Offline Sorunome

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Re: DT's unnamed puzzle platformer
« Reply #76 on: May 14, 2013, 05:35:50 pm »
That is a releif, a awesome project almost died O.O

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Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #77 on: June 13, 2013, 04:08:31 pm »
It's been a long time since there's been an update, but I am working on this again. The title of the project is now "Maximum Security."

Here's the working draft of my story so far, adapted from codebender's awesome suggestion:
Quote
Trapped in a maximum-security prison against your will and without knowing why you are being held there, your fate is changed by an explosion that rips open your cell. All of the guards and other inmates have mysteriously disappeared, leaving you alone to find your way out of the compound.

Passing through room by room, your journey is fraught with dangerous equipment and materials once meant to keep prisoners in check. You must navigate around vaporizing laser arcs, falling stacks of boulders, exploding crates of dynamite, gun turrets that track your movements, and dangerous liquids pouring through the walls and threatening to drown you.

There are no weapons or tools at your disposal. All you have is your own ingenuity; use it to manipulate the hazardous equipment in each level to serve your own ends, to help you escape. Find your way through the corridors and discover what happened to the compound—and why you were taken there in the first place.
New animated screenshots and more detailed description coming soon :)
« Last Edit: June 13, 2013, 04:37:53 pm by Deep Thought »




Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #78 on: June 13, 2013, 06:16:15 pm »
Bump: fixed up some minor stuff, so here's the latest screenshot!

There's a lot going on in this (temporary) level, so here's a quick run-through of the things the character encounters in the screenie:
  • Turret (aimed at the player) launches a bullet, which strikes a boulder and bounces off. That bullet then hits the first dynamite crate, triggering a chain reaction that clears all the dynamite and steel crates from the level.
  • Player pushes boulder onto the turret so it's safe to walk by.
  • Meanwhile, water is pouring into the level. As the crates get cleared by the explosion, it flows down the corridors.
  • Player collects coins.
  • As player is underwater, his breath count (white "health" bar on the right) drops bit by bit. (Kinda proud of the bubbling animation :D)
  • As the water covers the entire map, it leaves some air pockets which player uses to replenish his breath count.
I realize the water behaves a bit oddly in this level, but anything I try to fix the water algorithm seems to end in a fantastic RAM clear. I think I'll just design levels in a way that it doesn't look quite as odd, or call it some random liquid chemical other than water as someone suggested earlier :P

EDIT: Forgot to upload the screenie. Here you go.
« Last Edit: June 13, 2013, 11:26:04 pm by Deep Thought »




Offline TIfanx1999

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #79 on: June 13, 2013, 09:20:08 pm »
That looks awesome Deep! I was going to ask if you were going to give the character a limit on lung capacity, (it's nice to see you did) I couldn't remember if you did (or were going to). Also, are all levels going to be single screen, or will you let it shift to another screen or scroll?

Offline Spyro543

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #80 on: June 13, 2013, 09:21:23 pm »
I really like the water physics! All the mechanics available (water, boulders, ...) should open up new posisibilities for level design. Does this use any 'undocumented' z80  features? I'd like to use this on my Nspire's 84 keypad.

Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #81 on: June 13, 2013, 10:05:39 pm »
That looks awesome Deep! I was going to ask if you were going to give the character a limit on lung capacity, (it's nice to see you did) I couldn't remember if you did (or were going to). Also, are all levels going to be single screen, or will you let it shift to another screen or scroll?
It'll scroll. I'm hoping for an awesome transition like Builderboy's Portal's elevator but I haven't come up with one yet.
I really like the water physics! All the mechanics available (water, boulders, ...) should open up new posisibilities for level design. Does this use any 'undocumented' z80  features? I'd like to use this on my Nspire's 84 keypad.
It's written mostly in Axe, which uses no undocumented instructions as far as I know.

By the way, here are some quick notes on the layout of that demo level:





Offline Runer112

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #82 on: June 13, 2013, 10:14:18 pm »
Beautiful.

Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #83 on: June 13, 2013, 10:42:12 pm »
New feature: door is locked (and shows up as such) until you collect all the coins.

Dunno how to work that into the storyline, but it gives you more incentive to explore, I guess.




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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #84 on: June 13, 2013, 11:05:03 pm »
Do we even have any commercial game featuring such water physics on the last few generations of consoles? That is friggin great! O.O

Offline Sorunome

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #85 on: June 14, 2013, 02:49:34 am »
that's looking pretty epic, can't wait till it's done, great job deep! :D I bet you could make some real money out of this if it was for a smart phone >.<

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Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #86 on: June 14, 2013, 03:51:58 am »
Thanks for the comments!

The engine's actually mostly done now. Next I'll probably work on a title screen and work the story into the game.

Then it's level design time, which should be fun :D I'm also planning on having a level pack system so... Anybody up for making some Maximum Security levels?
I bet you could make some real money out of this if it was for a smart phone >.<
Haha who knows. I'd probably be fooling around with phones if calculator programming weren't so darn fun :P




Offline Streetwalrus

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #87 on: June 14, 2013, 05:02:34 am »
Haha who knows. I'd probably be fooling around with phones if calculator programming weren't so darn fun :P

That's why I don't code for computers and phones.

BTW it IS looking pretty epic. And yeah water physics seem awkward fo water, but it's quite cool like that. :D

Offline pimathbrainiac

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #88 on: June 14, 2013, 11:37:20 am »
I feel stupid asking this: but do you have a download for this anywhere?

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Offline Deep Toaster

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Re: Maximum Security: DT's (formerly) unnamed puzzle platformer
« Reply #89 on: June 14, 2013, 12:01:23 pm »
I feel stupid asking this: but do you have a download for this anywhere?

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Not yet. There's not really a playable level yet.