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mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...anywaysTi-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!
Quote from: shmibs on November 11, 2010, 04:36:59 pmmrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...anywaysTi-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!Nice job with Samus, I just don't like the head (is there a head?)
Nice job with Samus, I just don't like the head (is there a head?)
@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game but if you really want it I can post one here
Quote from: Ti-DkS on November 11, 2010, 03:31:45 pm@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game but if you really want it I can post one hereThat might be your internet browser. In IE and Chrome gifs are capped at 10 images per second. It might look fine in Firefox and Opera.Btw looks like an interesting project. I'm a bit worried that it will be hard to know where you are jumping/falling, though with a sprite this large. Regardless, good luck. Maybe you will find a solution. Maybe use Shmibs sprite? Also ScoutDavid I think it's supposed to look like that.