Author Topic: Metroid Chozo Mission  (Read 103931 times)

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Offline shmibs

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Re: Metroid Chozo Mission
« Reply #15 on: November 11, 2010, 04:36:59 pm »
mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #16 on: November 11, 2010, 04:38:30 pm »
mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Nice job with Samus, I just don't like the head (is there a head?)

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Re: Metroid Chozo Mission
« Reply #17 on: November 11, 2010, 04:48:29 pm »
If you want, I can make you an animated gif.  Email me a binary to [insert my username here]@gmail.com

Offline yunhua98

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Re: Metroid Chozo Mission
« Reply #18 on: November 11, 2010, 04:49:24 pm »
mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Nice job with Samus, I just don't like the head (is there a head?)

I think it's supposed to look like that.  ;)

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Offline shmibs

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Re: Metroid Chozo Mission
« Reply #19 on: November 11, 2010, 04:49:41 pm »
Quote from: scoutdavid
Nice job with Samus, I just don't like the head (is there a head?)
well it is a bit wonky and lacks shading because i made it in 3 minutes. thanks, though.
« Last Edit: November 11, 2010, 04:50:51 pm by shmibs »

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #20 on: November 11, 2010, 05:04:17 pm »
Nice job shmibs ! There is no problem if you want to draw the others ;) but I can't demand you to do that :) However it is a great conversion because I've ever found pretty hard to reduce gb/gba sprites which are already smallest as possible keeping max quality !
« Last Edit: November 11, 2010, 05:06:22 pm by Ti-DkS »

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #21 on: November 11, 2010, 09:11:28 pm »

@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game :( but if you really want it I can post one here
That might be your internet browser. In IE and Chrome gifs are capped at 10 images per second. It might look fine in Firefox and Opera.

Btw looks like an interesting project. I'm a bit worried that it will be hard to know where you are jumping/falling, though with a sprite this large. Regardless, good luck. Maybe you will find a solution. Maybe use Shmibs sprite?

Also ScoutDavid I think it's supposed to look like that.

Offline meishe91

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Re: Metroid Chozo Mission
« Reply #22 on: November 11, 2010, 09:16:21 pm »

@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game :( but if you really want it I can post one here
That might be your internet browser. In IE and Chrome gifs are capped at 10 images per second. It might look fine in Firefox and Opera.

Btw looks like an interesting project. I'm a bit worried that it will be hard to know where you are jumping/falling, though with a sprite this large. Regardless, good luck. Maybe you will find a solution. Maybe use Shmibs sprite?

Also ScoutDavid I think it's supposed to look like that.

Or lowering the frame rate inside of Wabbit might fix the problem too.

Looks great though, can't wait to see how this turns out :)
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #23 on: November 12, 2010, 02:37:38 am »
Yes I will use shmibs sprites because they are great ;D but about wabbit's issue maybe it is because I'm using the "Full" command...
« Last Edit: November 12, 2010, 02:40:14 am by Ti-DkS »

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Re: Metroid Chozo Mission
« Reply #24 on: November 12, 2010, 03:55:33 am »
Hmm strange. Could you maybe report the issue at http://ourl.ca/4854 ?

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #25 on: November 12, 2010, 12:08:14 pm »
Yes I will probably report this but because of the fact I've an old version of wabbit, I will test it with a newer version before reporting this bug ;)
Else I've some problems with my firing system (there are bullets flying sometimes but I dunno of where they come :) ) and I don't understand how I can do acceleration with Axe (because the equation uses a time factor and also because it is difficult for me to use floats and/or signed numbers )
« Last Edit: November 12, 2010, 05:18:59 pm by Ti-DkS »

Offline meishe91

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Re: Metroid Chozo Mission
« Reply #26 on: November 12, 2010, 08:00:59 pm »
If you need help with physics engines Builder might be able to help you. He is VERY good at them :)
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #27 on: November 13, 2010, 11:54:25 am »
Okay, I will ask him about that :)

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #28 on: November 13, 2010, 12:27:30 pm »


Is this from the emulator or PC made, really wanna know :S

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #29 on: November 13, 2010, 12:49:54 pm »
This picture is an idea of what the game could look like to, with a 24x24 Samus sprite... But the game already look like that but instead of using the shmibs' samus sprite, it is replaced by a black filled rectangle in the real game :) The only thing which was not in the real game is the samus sprite, other stuff already been coded ;D
« Last Edit: November 13, 2010, 03:34:00 pm by Ti-DkS »