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1) ennemies moving like metroids (flying and following samus) and ennemies moving between 2 points coded (it still remains me to code these walking around walls these what make me most problems )
:{1,2,3,4,4,4,4,3,2,1,1,1->L1:{1,1,1,1,2,3,4,4,4,4,3,2->L2:0->A:Repeat getKey:A+1-dim(L1)(A=dim(L1->A:ClrHome:Output(L1(Ans),L2(Ans),"*:End
wow, looked at your first post again, you really are putting a lot of effort into this! I LOVE the title screen, too! GREAT JOB THUS SO FAR!EDIT: this is definitely going much further than I thought it would.
yeah, he is pretty fast. Though, maybe not as fast as moi
I'm trying to make the better game I can because it is Metroid Maps will be as huge as possible keeping a good and coherant storyline You will see...
Quote from: Ti-DkS on December 05, 2010, 04:07:26 pmI'm trying to make the better game I can because it is Metroid Maps will be as huge as possible keeping a good and coherant storyline You will see... I'm sure you will impress us all
wow, that map is huge DJ! is that for metroid II? anyways ti-dks if your game had maps like that this would be so sick