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I think it isn't a good idea to send you the code : it is unoptimzed, nearly all uncommented and splitted into many files... I think I found a way to make my ennemies moving however I'm not sure to succeed in If I succeed, (or if I fail ^^) I'll post my try on the thread to optimize/make it working In another domain, after trying many and many times I don't succeeded to make conveniants Samus's sprites for running animation. All of what I done is very awful and I can't make sprites in the same level as my only sprite, what not move Does anybody could help me with that ? I based on Super Metroid's spritesheets what are pretty good to use with a low definition device I've also corrected some bugs in physics and I'm now fighting with my ennemies movement : metroids done, going to code those walking on the walls (again ^^)Attached : a picture of my sprite animation system. I put the only sprite I had : a small star blinking
So long of time between updates but they're worth the wait I'm still as excited about this as I was a few months ago before the first long update delay. It's progressively looking better and better, for example I think that HUD in that last screenshot looks beautifully done. Swell work, keep it up!